Past Projects (OLD)
MOOC Model for Workforce Development in High Demand Labor Industry of Home Health Aides/Personal Care Aides, Phase 2
Andrea Wade & Erin O’Hara-Leslie
Project Team- Erin O’Hara-Leslie, SUNY Broome Community College
- Erin Hildreth, Central New York Area Health Education Center
- Franca Armstrong, Mohawk Valley Community College
- Kate Pitcher, SUNY Geneseo
Monroe Community College
2015
Tier Two
$20,000.00
Adapting an exiting MOOC to an on-demand format to bolster workforce development in Home Health Care Aides, including incorporation of open textbook (OER) material.
MOOC posted on Coursera.org. Transitioning to Coursera on-demand portal.
Diverse Techniques of Asian Art and Craft
Kyunghee Pyun
Project Team- Jinyoung Jin, Stony Brook
Fashion Institute of Technology
2016
Tier One
$9,780.00
The project aims to develop a workshop with experts of Asian art techniques along with a website dedicated for it. During the grant period of 2016-2017, a website with video links, podcasts, online lectures, or database of practitioners is developed at Fashion Institute of Technology and offered for visitors at Stony Brook University's Charles B. Wang Center and SUNY Old Westbury's Amelie A. Wallace Gallery using hand-held devices or interactive monitors.
A website called “Bamboo Canvas” was successfully developed at Fashion Institute of Technology, and it was offered to many students using hand-held devices or interactive monitors. The website increased diversity and access to a limited source of materials, demonstrating diverse techniques of art and craft in East Asia. The website also increased connectivity among SUNY campuses and local art museums through use at conferences and exhibitions.
Students who participated in this project benefited from applied learning by utilizing their skills acquired in the program of Art History and Museum Professions at FIT and by pursuing career success in galleries. Some of them got full-time jobs as a result of their experience with this project. Overall, Bamboo Canvas has led to improved student learning ability and performance.
Using Targeted OERs to Develop Core Academic Skills in the Disciplines
Seana Logsdon
Project Team- Nathan Whitley-Grassi, SUNY Empire State College
- Lisa D’Adamo-Weinstein, SUNY Empire State College
- Sophia Mavrogiannis, SUNY Empire State College
- Daniel McCrea, SUNY Empire State College
- Brett Sherman, SUNY Empire State College
- Mildred Van Bergen, SUNY Empire State College
Empire State College
2016
Tier One
$9,650.00
Using Targeted OERs to Develop Core Academic Skills in the Disciplines is a project that will serve the goals of both Open SUNY and SUNY Excels, specifically the creation of open-source shareable learning resources, the development of modularized content, and the design of innovative resources aimed at improving completion rates of at-risk, nontraditional, and first-generation learners.
For students who attend Empire State College (ESC), there is often a significant gap between prior formal educational experiences and their enrollment at ESC. The OERs in this project bridge gaps between former educational preparation and common expectations for college-level learning. In addition, the OERs provide supplemental instruction for students who need a refreshers in common skill areas. Currently, our educational technologists are attempting to share the OERs via Open SUNY. In addition, a video is in production that will mirror some aspects of the CIT conference presentation that outlines the development process.
Community outreach project: Improving secondary students’ three-dimensional visualization skills using an augmented reality sandbox
Nancy Mahlen
Project Team
Geneseo
2016
Tier One
$8,920.00
Students often struggle with the 3D visualization skills necessary to interpret a 3D landscape from a 2D, flat topographic map. The augmented reality sandbox (ARS) bridges the gap between 2D and 3D visualization by projecting a digital topographic map directly onto a landscape created in a sandbox. As that sandbox landscape is altered, the topographic map dynamically adjusts in real time to match the landscape, giving students the opportunity to interactively discover how to read topographic maps.
Crowdsourcing Creativity
Michael Masci
Project Team- Joe Dolce, Geneseo
- Glenn McClure, Geneseo
- Paul Schacht, Geneseo
- Gerard Floriano, Geneseo
Geneseo
2016
Tier One
$8,450.00
Crowdsourcing Creativity will bundle existing technologies to create a comprehensive creative platform that will engage a wide range of constituencies in deep learning experiences through collaborative artistic creation. This platform will place SUNY in the forefront of crowdsourced artistic creation that both utilizes and promotes scholarship across the disciplines.
Seneca Culture, History, and Government: Developing an Online Course and Open Access Textbook in Collaboration with the Seneca Nation of Indians
Meghan McCune
Project Team
Jamestown Community College
2016
Tier One
$7,800.00
This project addresses a significant gap in current Open Educational Resources (OER) pertaining to Native American Culture, History, and Government by placing an existing textbook on the Creative Commons, developing open-access, media-rich instructional modules linked to the textbook, and creating a new online course.
Workshop materials for the creation of algorithmic and mathematical problems in Blackboard.
Casey Raymond
Project Team
Oswego
2016
Tier One
$5,800.00
This project will create a set of documents and videos describing methods to create numeric questions in Blackboard that contain multiple dependent variables. The use of multiple dependent variables allow for complex, multi-step questions to be provided to students.
This project developed materials that other educators can use to create assessment tools in common on-line course management systems. This can provide cost savings to students by not requiring the student to purchase access to publisher provided content or other third party systems. The ability to create mathematical assessment tools will aid on-line instruction in all areas of STEM education, whether for STEM majors or within a general education context.
Oswego CELT "Tea for Teaching" Podcast Report
Project Outcome Report
Collaborative Initiative on Problem Based Learning in Music Renewal
Natalie Sarrazin
Project Team- Tony Dumas, Brockport
Brockport
2016
Tier One
$4,800.00
Problem-based learning is an effective, student-centered approach in which students learn higher-order thinking skills and integrative strategies by solving real-world challenges.This pilot project, funded by SUNY IITG in 2015, is in the process of developing best-practice models and pedagogically sound materials for survey and topic-based music courses that integrates general education content while encouraging students to think creatively and develop flexible solutions to large-scale issues and problems – skills essential for success in the 21st century
Designing Cross-Cultural Collaborative Online Learning Tool-Kit for SUNY Faculty
Alex Kumi-Yeboah
Project Team
University at Albany
2016
Tier One
$10,000.00
This project will survey the SUNY environment to create a network of those involved in scholarly communication. The goal is to create closer alignment and deeper partnerships for librarians and faculty in pursuing scholarly research, grants and publication.
The study provides insight into the way in which cultural diversity affects instructional practices of college instructors, and how to incorporate diversity into instructional strategies to help diverse students succeed. This study opens the door for additional research on instructors’ perspectives and understandings of cultural diversity to help them facilitate cultural response pedagogy to support diverse learners in online learning environments. At a broader level, the study provides an opportunity for instructors who teach online courses to design and implement collaborative learning activities to help diverse students succeed in online learning environments.
UBuild: Fostering Creativity and Community Building through a Computer Games Initiative
Bina Ramamurthy
Project Team- J. Brice Bible, University at Buffalo
- Christopher Clune, University at Buffalo
University at Buffalo
2016
Tier One
$10,000.00
The major goal of this project is to build a diverse community with computer games as the platform for student engagement, creativity, learning and fun. We expect the participants and members of this gaming community to solve real and relevant social and community problems using games as the means.
Employing Technology in the Instruction of Pharmacology with Graduate Nursing Education Students
Ildiko Monahan
Project Team- Francia Reed, SUNY Polytechnic Institute
- Doreen Rogers, SUNY Poly Technic Institute
- Louise Dean-Kelly, SUNY Polytechnic Institute
- Kevin Volo, SUNY Polytechnic Institute
SUNY Polytechnic Institute
2016
Tier One
$10,000.00
SUNY Poly is proposing to utilize an Innovative Instruction Technology Grant (ITTG) to design an evidence-based, online pharmacology course for graduate nurse educator students, using virtual presence software. This course will utilize authentic faculty developed scenarios to apply the principles of pharmacology to patient care.
Developing Accessible Simulation and Co-simulation Learning Models of Microprocessor to Electrical and Computer Engineering Technology Courses for SUNY System
Lijian Xu
Project Team- Marjaneh Issapour, Farmingdale State College
Farmingdale State College
2016
Tier One
$10,000.00
Developing GIS Course Modules for Introductory Science and Social Science Courses
Mary Perrelli
Project Team- Wende Mix, Buffalo State
- Bettina Martinez-Hackert, Buffalo State
Buffalo State College
2016
Tier One
$10,000.00
The development of web based GIS course modules for science and social science courses will facilitate the incorporation of GIS, GPS and Remote Sensing technology and techniques into non-GIS courses; ideally 100 or 200 level courses. The goal of these modules will be to introduce students to GIS technology and the benefits of the technology to their discipline.
The Online Student Hub: Development of an Interactive Virtual Learning Community to Improve Student Success and Engagement in Online Courses
Maya Bentz
Project Team
Farmingdale State College
2016
Tier One
$10,000.00
STEM Open Educational Resources (OERs): Development and Integration of STEM OERs across SUNY
Nathan Whitley-Grassi
Project Team- Audeliz Matias, Empire State College
- Kevin Woo, Empire State College
Empire State College
2016
Tier One
$10,000.00
The proposed project will expand our current efforts to capitalize on SUNY faculty experience to develop OERs in STEM areas, based on the need to increase access to STEM research techniques for students learning at a distance or with other barriers to access, and to introduce STEM topics to engage and on ramp non-traditional and adult learners into STEM programs.
This project continues to expand our current efforts to capitalize on SUNY faculty experience to develop OERs in STEM areas, and to introduce STEM topics to engage and “on ramp” non-traditional and adult learners into STEM programs. As such we created OER objects that were designed to increase access and portability to scientific techniques, while supporting an instructional model that allows for further refinement, development, growth and use across SUNY and beyond. By creating materials that are free to use and remix, we have made course development and student engagement more affordable.
Investigating and developing online tools for scholarly communication
Kim Myers
Project Team- Julie Oyer, Brockport
Brockport
2016
Tier One
$10,000.00
This project will survey the SUNY environment to create a network of those involved in scholarly communication. The goal is to create closer alignment and deeper partnerships for librarians and faculty in pursuing scholarly research, grants and publication.
Outcomes TBD
Accuracy and Proficiency of Auscultatory Skills in Nursing Students Using a Bluetooth Connected Stethoscope
Kirsty Digger
Project Team
Delhi, College of Technology
2016
Tier Two
$19,500.00
Measuring the Effectiveness and Implementation of a Genetics MOOC
Christopher Rates
Project Team- Martha Greatrix, University at Buffalo
- Jennifer A. Surtees, University at Buffalo
- Marc Halfon, University at Buffalo
- Susan Smith, University at Buffalo
University at Buffalo
2016
Tier Two
$19,500.00
OER for Dual-Enrollment High School Courses: A Pilot Study of the North Rockland High School College in the High School Program
Elizabeth Kendall
Project Team- Jingfeng Xia, Rockland Community College
Rockland Community College
2016
Tier Two
$8,000.00
Rockland Community College (RCC) offers a high school program that allows students to earn college credits while in their own high school through dual enrollment. RCC faculty help to build the curriculum, assess instructor credentials, and approve textbook selections. Currently, seven high schools in Rockland County participate in the program with their student paying minimally for College courses.
Increasing on-line, on-demand, core competency education materials for the development of the next generation energy professional utilizing the MOOC concept.
Jennifer Zirnheld
Project Team- Kevin Burke, University at Buffalo
- Martha Greatrix, University at Buffalo
University at Buffalo
2016
Tier Two
$20,000.00
This project will build and expand upon current efforts to take available resources to the next level both in terms of leveraging existing best practices and looking beyond to develop a MOOC model for workforce development in a high demand specialization area such as energy.
Video Pedagogy: Research based best practices for creation and integration of videos into college teaching
Rebecca Rotundo
Project Team- Carol Van Zile-Tamsen, University at Buffalo
- Michele Messenger, University at Buffalo
- In Gu Kang, University at Buffalo
- John Wild, University at Buffalo
University at Buffalo
2016
Tier Two
$19,500.00
This project seeks to create a formal research-based pedagogy to educate faculty in best practices in creating and using videos for various instructional purposes.
Our project supports SUNY Excels by providing a rubric and professional development plan that will improve the quality of videos produced for instruction. We are confident that our project will improve instructors’ ability to produce higher quality videos, which will in turn improve the quality of education in the SUNY system.
The Programmatic Learning Environment Prototype
Diane Gal
Project Team- Amy McQuigge, Empire State College
Empire State College
2016
Tier Two
$19,500.00
We propose the development of a program-based learning environment prototype that provides a clean, clear, holistic approach to earning a degree in an ecosystem in which the courses or learning modules are just one part and well integrated within a more robust space.
Expanding Mobile Makerspaces to Enhance Active Learning throughout Suffolk County Community College
Kerry Carlson
Project Team- Susan Lieberthal, Suffolk County Community College
- Dana Antonucci-Durgan, Suffolk County Community College
- Fiona Grady,Suffolk County Community College
- Paul Basileo, Suffolk County Community College
- Peter DiGregorio, Suffolk County Community College
- Larry Perlman, Suffolk County Community College
Suffolk County Community College
2016
Tier Two
$19,500.00
This project will expand the 2014 tier I SUNY IITG entitled Creating Mobile Makerspaces to Support Experiential Learning awarded to Suffolk County Community Colleges Eastern campus library. The Tier II project will extend the Tier I successes to Suffolks other two campuses to provide active learning opportunities through the use of mobile makerspaces that enhance student learning and further student engagement.
Both the 3D printer and the One Button Studio support the SUNY Excel of Completion. The 3D printer has been used by students in Anatomy & Physiology classes to print "human skeletons" to aid in the study of the various bones and bone structure of the human body. Additionally, cell phone microscope clips were made for the biology classes to provide a mobile microscope for studying. The One Button Studio was utilized by students in Communications and Theater classes to practice speeches and monologues. By providing these instructional technologies to our students, we are supporting differentiated learning styles and providing them with the support to finish their certificate or degree.
Creation and Dissemination of Interactive Online 3D Anatomy Instruction Modules at Cornell University College of Veterinary Medicine.
Linda Mizer
Project Team- Philippa J. Johnson, Cornell University College of Veterinary Medicine
- Ariana Boltax, Cornell University College of Veterinary Medicine
- Marnie FitzMaurice, Cornell University College of Veterinary Medicine
- John Graves, Cornell College of Veterinary Medicine
Cornell University, NYS College of Veterinary Medicine
2016
Tier Two
$19,500.00
Through 3D medical illustration and open-access instructional design, we can enhance the educational value and accessibility of our pedagogical approach to a wider community of learners.
This musculoskeletal module will provide a resource that our veterinary students and the SUNY community, especially relevant to the colleges offering veterinary technician programs, will be able to access remote from the veterinary college. It will be accessible to the veterinary students throughout their four years of study as they explore more intricate levels of understanding of the musculoskeletal system.
Utilizing Assistive Technology and a Student-driven Universal Design Methodology to Improve Course Accessibility, Classroom Inclusivity and Student Engagement
Craig Levins
Project Team- Tim Ploss, SUNY Oneonta
- Raphael Web, SUNY Oneonta
- Alison Fugit, SUNY Oneonta
- Dr. Ursula Sanborn-Overby, SUNY Oneonta
- Dr. Maurice Odago, SUNY Oneonta
- Dr. Jayleen Wangle, SUNY Oneonta
Oneonta
2016
Tier Two
$19,000.00
Students with disabilities face many challenges that may hinder their ability to receive an equitable opportunity in the classroom. This project is designed to directly address these issues by funding a team of students with disabilities to trial, assess, and collaborate with staff and faculty to explore individual and classroom usefulness of various procured assistive technologies (AT), and to create learning modules that can be shared openly across campus and SUNY system-wide.
Oucomes TBD
The SUNY Virtual Herbarium: Increasing Access and Improving Botanical Education
Sean Robinson
Project Team- Michael B. Burgess, SUNY Plattsburgh
- Laurie J. Freeman, Fulton-Montgomery Community College
- Jack T. Tessier, SUNY Delhi
- Kathy Spitzhoff, SUNY Oneonta
Oneonta
2016
Tier Two
$19,000.00
Herbaria, collections of preserved plants, are valuable sources of data essential to studies in the biological sciences. The primary goal of this project is to increase access to herbarium collections at SUNY institutions, as well as to develop and disseminate a new pedagogy for enhancing botanical education using digitized specimens.
The SUNY Open Education Research Lab
Samuel Abramovich
Project Team
University at Buffalo
2016
Tier Two
$11,500.00
The SUNY Open Education Research Lab’s core mission is to both actively engage and support empirical research of of SUNY’s Open Education efforts. We will do this by engaging in our own research of Open SUNY projects and, when appropriate, providing consultation and research to other Open SUNY educational efforts.
Scaling up OER Discovery and Adoption: Building an open digital learning and publishing network across SUNY
Katherine Pitcher
Project Team- Ginger Bidell, SUNY Buffalo State
- Allison Brown, SUNY Geneseo
- Leah Galka, SUNY Buffalo State
- Leah Root, SUNY Geneseo
- Ryann Lindsay, SUNY Geneseo
Geneseo
2016
Tier Three
$35,000.00
There will be three major areas of exploration within this project: 1. Create a faculty course supports team and community of practice for OER adoption and development. 2. Create and develop a digital publishing and learning platform to curate and support this OER content which is openly licensed and may be reused, remixed, and adopted into future courses. 3. Develop a sustainable service and business model for OER content creation, curation, and hosting through Open SUNY Textbooks.
Designing Competency-based PLA Pathways to Scale Up Completion and Learner Success
Nan Travers
Project Team- Dr. Michele Forte, SUNY Empire State College
Empire State College
2016
Tier Three
$55,000.00
Using Flatworld, a competency-based learning platform, faculty teams will develop CBE PLA for: a) SUNY Transfer Path areas of Business, Computer Science, and Criminal Justice/Criminology; b) developmental skills in basic communications and mathematics to align with SUNY General Education learning outcomes; and c) workplace learning acquired through the Center for Disability Services in Human Services/ Human Services Management.
Faculty teams were charged with creating a minimum of one CBE PLA; thus far, teams are on track to create more than one. Teams were charged with three areas: SUNY Transfer Path areas of Business, Computer Science, and Criminal Justice/Criminology (top PLA areas); developmental skills in the areas of basic communications (reading and writing) and mathematics (aligns with SUNY General Education learning outcomes); workplace learning acquired through employment in the area of Human Services/Human Services Management. This project builds upon previous work with PLA and e-portfolios, which has shown success for students to achieve their PLA credits.
An open-source high fidelity veterinary patient simulator (VPS)
Daniel Fletcher
Project Team- Barrett T. Meckel, State University of New York - Delhi
- Katherine M. Murphy, State University of New York - Delhi
- David Weiner, I-Town Designs
- Terry Kelleher, I-Town Designs
Cornell University, NYS College of Veterinary Medicine
2016
Tier Three
$55,000.00
Veterinary clinical training follows an apprenticeship model in which trainees observe experienced clinicians treating cases presenting to teaching hospitals. High fidelity patient simulators enable an approach based on deliberate practice, in which relevant clinical scenarios designed to reinforce specific learning objectives are presented to trainees, who apply their knowledge in real time.
The final product of this project is an open source simulator for veterinary training that can be built at low cost, extending access to this new teaching modality to more resource constrained environments. Simulation teaching is highly engaging and we're using it for continuing education events at Cornell to help introduce alumni to this exciting new teaching methodology. We believe that this will strengthen our relationship with our alumni and encourage them to be more involved with the teaching program.
An innovative educational framework for interdisciplinary educational collaboration for biomedical data science based on online open educational resources
Isabelle Bichindaritz
Project Team- Ioana Coman, SUNY Oswego
- Franck Middleton, SUNY Upstate
Oswego
2016
Tier Three
$55,000.00
This project proposes to create, with SUNY Upstate, online open educational resources (OERs) as a source for a cascade of educational offerings to serve diverse learners in interdisciplinary fields with a test-bed focus on biomedical data science.
Our project provides a series of three MOOC-like courses, one being offered by Coursera, that learners can take to complete a certificate and receive an award of completion in Biomedical Data Analysis at an affordable cost. The access to the Big Data, Genes, and Medicine course in particular has expanded our educational reach to an amazing worldwide audience of currently 4,078 learners of varied backgrounds and socio-economic status.
Crowdlearning: Towards Collaborative, Self-Sustaining Learning Environments and Practices
Alexander Nikolaev
Project Team- Suzanne M. Miller, University at Buffalo
- Alireza Farasat, University at Buffalo
University at Buffalo
2016
Tier Three
$50,000.00
The vision of Crowdlearning is that of a self-sustaining collaborative learning environment, where the participants - students of a given subject - intermittently take on the roles of (1) the creators of subject-focused problems (problem statements/formulations with answer alternatives, hints, correct answers with explanations, etc.), (2) problem quality evaluators, and (3) problem solvers, all on an anonymized gamified online platform.
Open Door to Open SUNY (ODOS): MOOC multi-dimensional subgroups, prediction, and implementation project
Christine Kroll
Project Team- Cyndi Burnett, Buffalo State College
- Gregory Fabiano, University at Buffalo
- Yvonne D. Harrison, University at Buffalo
- Margaret Schedel, Stony Brook University
- In-Gu Kang, University at Buffalo
University at Buffalo
2016
Tier Three
$43,750.00
As a 2015 IITG recipient, our multi-campus Open Door to Open SUNY (ODOS) research team is seeking funding to build upon our preliminary research in an effort to support the Open SUNY Affordable Learning Solutions MOOC operations team while further positioning SUNY as a thought leader in the MOOC research arena.
Digital Music Notation with Auto-Grading and Immediate Feedback
Richard Plotkin
Project Team
University at Buffalo
2016
Tier Three
$35,000.00
This project is intended to develop a proof-of-concept for, and pilot, a digital assignment workflow involving music notation.
Notate allows students and potential students to do music fundamentals exercises that are either instructor-assessed or self-assessed. The opportunity self-assessment provides is substantial: students can remediate necessary knowledge in music scholarship, work alone to prepare themselves for early entry into advanced courses, or supplement their current learning opportunities with extra knowledge.
Notate has a goal of increasing civic engagement by offering itself as a free tool to educators not just within the SUNY system, but also at other schools, including high schools, in New York and around the country. This leads to better-prepared students entering college, and better-educated students in high school settings.
"Lab-in-a-Cube" Hands-On Lab Learning with an Automatic Feedback
M. Ete Chan
Project Team- Wei Lin, Stony Brook
- Richard McKenna, Stony Brook
Stony Brook University
2016
Tier Three
$30,000.00
Visually, virtual lab has become more and more realistic nowadays; however, many crucial lab components such as tactile skills, decision-making for preparation and execution of the lab are still missing. Also, to familiarize students with the sequential steps in a protocol, current virtual labs only require user to click through the steps without any active decision made by the users. Hence, using the concept of "gamification", our proposed solution addresses these two issues by adding a hardware component that can interact with a software to provide feedback and suggestion to users.
The “Lab-in-a-Cube” hardware tool works to improve students’ hands-on laboratory skills. It can be used in the classroom to provide feedback to students’ individual performance. It is even useful in large classroom settings, and it can be used as an online learning tool at a much cheaper price than typical expensive lab tools and equipment.
Scaling the Metaliteracy Badging System for Open SUNY: Collaborative Customization for Teacher Education Programs
Stephanie Affinito
Project Team- Kelsey O’Brien, University at Albany
- Trudi Jacobson, University at Albany
- Michele Forte, Empire State College
- Donna Mahar, Empire State College
- Karen Gardner-Athey, SUNY OLIS
University at Albany
2016
Tier Three
$28,000.00
This collaborative project between faculty at the University at Albany and Empire State College will scale and refine the existing Metaliteracy Badging System for Open SUNY, and produce a collaborative, customized badge for teacher education programs.
This project supports non-traditional students who have come into graduate teaching programs as a second career by increasing their awareness of 21st century metaliteracy skills, particularly digital citizenship.
Enhancing Geospatial Learning and GPS-enabled Field Methods in Geosciences
Benjamin Laabs
Project Team- Nicholas Warner, SUNY Geneseo
- Scott Giorgis, SUNY Geneseo
Geneseo
2016
Tier Two
$20,000.00
The proposed project constitutes a major augmentation of the existing geospatial technology in the Department of Geological Sciences that was recently implemented with tech fee support from CIT, and will afford the integration of a new set of learning objectives into the geoscience degree programs.
Outcomes TBD
Career Brand Management for Everyone: Expanding Access to Career Development Learning by Launching an On-Demand, Competency-Based OPEN SUNY Specialization on Coursera
Valeri Chukhlomin, Associate Professor
Project Team- Dr. Dana Gliserman-Kopans, Associate Professor, SUNY Empire State College
- Dr. Anant Deshpande, Associate Professor, SUNY Empire State College
Empire State College
2017
Tier Three
$45,000.00
Expanding access to career development learning for students, alumni, and adult learners across New York state, the United States, and globally, the project proposes to finalize Career Brand Management specialization and permanently deploy it on Coursera; this four-course, OPEN SUNY project was piloted in 2016 and has so far enrolled 44,500 learners from 168 countries.
The project has now been successfully deployed as a specialization on Coursera. It has considerably increased access to advanced career self-management learning, as demonstrated by many dozens of thousands enrolled learners, statewide, nationally and globally. The project significantly contributes to non-credit, continuing education of working professionals, and supports it by introducing a verifiable credential (Coursera Certificate). Also, it has resulted in developing new career training methodologies (individual skills management), resources (The Skills Manager Pro), and partnerships (as reported at Coursera Partners conference, the project is already used by businesses and organizations, including a United Nations Agency in NYC).
Making Movement Stick: Delivering a Movement Analysis Course
Dr. Helena Baert
Project Team- Dr. Matthew Madden
- Dr. Larissa True
- Dr. Thomas Frank, Interim Director, Research and Sponsored Programs
Cortland
2017
Tier Three
$42,000.00
Digital Scholarship Collaboration: Linking Humanities with the Library as a Model for Campus-Wide Digital Scholarship Initiative
Dr. John Rocco
Project Team- John Rocco
- Ian August, Educational Technologist/Instructional Designer
- Annie Tummino, Archivist and Scholarly Communications Librarian
Maritime College
2017
Tier Three
$40,000.00
Keeping Pace with Web-based Technology: A MOOC for Lifelong Learning in a Digital Age
Ms. Roberta (Robin) Sullivan, Online Learning Specialist
Project Team- Cherie van Putten, Instructional Designer, Center for Learning and Teaching-Binghamton University
- Christopher Price, SUNY CPD Project Liaison and Academic Programs Manager
University at Buffalo
2017
Tier Three
$46,500.00
This MOOC will focus on advancing learning and optimizing career opportunities by offering accessible, curated information and application exercises that improve participants’ confidence, knowledge, and skills and encourage participants to construct a schema upon which to continue lifelong exploration regarding the effective implementation of emerging technology tools.
This MOOC brings digital literacy and lifelong learning skills to faculty, staff, students, and anyone in the world interested in learning more about the 4Cs of 21st century learners, including communication, collaboration, creativity, and critical thinking. The material in the MOOC, and the complementary crowdsourced EmTechWIKI, are available free of charge and open to everyone. SUNY affiliated participants earn a Coursera Certificate of Completion at no cost, and everyone may earn a Mastery Badge, while others pay a small fee if they want a Coursera certificate. This project supports progress towards a degree by helping participants master technical skills such as video, blogs, and infographic creation to be able to effectively apply the 21st century skills described above. It also helps them learn how to be a savvy consumer of information on the web. The project helps build career skills that employers are looking for in today’s job market. Some of these skills are critical thinking/problem solving, oral/written communication, teamwork/collaboration, and information technology application.
Reducing Student Isolation: The Development of a Campus Life Model to Improve Retention Rates of Students in Online Degree Programs
Ms. JoAnne Fassinger, Grants Coordinator
Project Team- Dr. Molly Mott
- Ms. Courtney Bish, Vice-President, Student Affairs
Canton, College of Technology
2017
Tier Three
$33,000.00
iSucceed: The First Year College Experience
Prof. James Jensen, Professor and Director of Undergraduate Studies, Environmental Engineering
Project Team- Christine Gray Tinnesz, Ph.D.
- Fabio Escobar, Ph.D.
- Cynthia Tysick, MLS, Associate Librarian
- Lisa Stephens, PhD, Sr. Strategist – Academic Innovation
- Matthew Ardila-Weigand, Ph.D.
- Ken Fujiuchi, MS
- Martha Greatrix, MS
- Aimee M. Woznick, Ph.D.
University at Buffalo
2017
Tier Three
$60,000.00
This pilot leverages experts from WNY high schools, and three college sectors to create short, self-paced OER learning modules that address skill sets for all students transitioning from high school to college level learning; outcomes will provide early diagnostic tools to support learners throughout their college careers.
Digital Studio Lab: A Cross-disciplinary Collaboration between the Humanities Department and The Canino School of Engineering Technology
Laini Kavaloski
Project Team- JoAnne Fassinger
Canton, College of Technology
2017
Tier Three
$60,000.00
The Digital Studio Lab is a transdisciplinary pedagogical project that reimagines the traditional teaching methods of seminar (lecture), lab (technical design), and studio (artistic practice) to create both a method and a space of digital collaboration, community outreach, and interdisciplinary game and media building across the humanities and engineering programs.
Bamboo Canvas: Instructional Innovation for a Globalized Classroom
Dr. Kyunghee Pyun
Project Team- Elaine Maldonado, Professor and Director of Faculty Development and the Center for Excellence in Teaching
- Jinyoung Jin, Director of Cultural Programs
- Hyewon Yi, Director of the Amelie A. Wallace Gallery and Department of Visual Arts
Fashion Institute of Technology
2017
Tier Three
$50,000.00
Do you want to engage your students with hands-on projects; provide a global learning experience on your home campus; or generate a deeper understanding of the craft and culture of other societies, in order to enrich the classroom, as well as contribute to global citizenry?
This project aimed to develop a website dedicated to Asian art techniques. During the grant period of 2016-2017, a website called “Bamboo Canvas” was successfully developed at Fashion Institute of Technology, and it was offered to visitors at Stony Brook University's Charles B. Wang Center and SUNY Old Westbury's Amelie A. Wallace Gallery using hand-held devices or interactive monitors. The website increased diversity and access to a limited source of materials, demonstrating diverse techniques of art and craft in East Asia. It acts as an egalitarian and affordable way of providing a globalized learning environment and creating a curriculum for diversity. The website also increased connectivity among SUNY campuses and local art museums through use at conferences and exhibitions. Students who participated in this project benefitted from applied learning by utilizing their skills acquired in the program of Art History and Museum Professions at FIT and by pursuing career success in galleries. Some of them got a full-time job as a result of their experience with this project. Overall, Bamboo Canvas has led to improved student learning ability and performance.
Materials Matter: Integrating Science and Aesthetics for STEM Education
Dr. Hilary Becker
Project Team- Dr. Gokhan Ersan, Assistant Professor of Art and Design, Binghamton University
- Dr. Louis Piper, Associate Professor of Physics, Binghamton University
- Dr. Pamela Smart, Associate Professor of Anthropology and Art History, Binghamton University
- Dr. Valerie Imbruce, Assistant Director OSRI- Division of Research, Binghamton University
- Dr. Mark Poliks, Professor of System Science and Industrial Engineering, Binghamton University
Binghamton University
2017
Tier Two
$20,000.00
"Materials Matter is an interdisciplinary course that brings together lessons in chemistry, art history, classical archaeology, and design using active learning and an innovative visual language presented in an interactive app to teach students the basic concepts of these subjects as well as how they influence each other."
Improving Health Care Delivery for Refugees and African Americans Using Technology-Enhanced Interprofessional Experiential Learning
Dr. Patricia Ohtake, Associate Professor
Project Team- Kim Griswold, MD, MPH, RN, FAAFP (Educational Experience 2 – Director)
- Linda Pessar, MD (Educational Experience 3 – Director)
- Henry Taylor, Jr, PhD (Educational Experience 3 – Co-Director)
- Isok Kim, PhD, LCSW
- Alan Lesse, MD
- May Shogan
- Jeremiah Grabowski
- Denise McGuigan, MSEd
- Karen Zinnerstrom, PhD
University at Buffalo
2017
Tier Two
$20,000.00
Using technology-enhanced interprofessional experiential learning, health professions students will improve healthcare delivery for refugee and underserved populations by increasing their cultural sensitivity and understanding of health care disparities through engagement with refugee and underserved African American communities and learning to communicate with individuals with limited English proficiency using professional interpreters.
Establishing a regional interdisciplinary OER Institute to further develop a pipeline of experienced, research-inspired educators and students.
Ms. Talia Lipton
Project Team- Dr. Katherine Lynch
- Dr. Stephen Burke
Rockland Community College
2017
Tier Two
$20,000.00
Seamless Integration of Political Science and International Relations Curricula across SUNY
Dr. Peter Yacobucci, Associate Professor
Project Team- Dr. Mehwish Sarwari
- Dr. Kyeonghi Baek
- Dr. Patrick McGovern
Buffalo State College
2017
Tier Two
$20,000.00
This proposal, as a first of three phases, provides for the full development of six essential courses in Political Science and International Relations not currently available on most SUNY campuses to be fully able to be implemented simultaneously across SUNY utilizing online and distance learning technology.
A Three-Pronged Course Redesign Program to Incorporate OERs into Online Classes: Instruction, Interaction, Incentive
Dr. Julienne Cuccio Slichko, Instructional Developer
Project Team- Elaine Lasda, M.L.S.
University at Albany
2017
Tier Two
$20,000.00
Lowering student textbook expenses to engage and retain diverse online learners by providing course redesign supports, financial incentives, and a community of practice for faculty who wish to adopt open educational resources (OERs) in their online curricula.
Our program allowed for the adoption and remixing of OERs across 8 courses. Through the adoption process, instructors dropped costly textbooks, saving each student an average of $124 per course. This resulted in a preliminary potential savings of $30,320 for the Fall 2018 semester. The project supported course access, affordability, and choice. For example the OERs allow for immediate access to the content, cost savings for the students, and choice for students (they can decide if they want a printed version of OER at low-cost). Student achievement is to be determined, although OERs are supported by research in terms of student learning outcomes.
SUNY Immersive Augmented Reality Classroom
Dr. Ibrahim Yucel, Assistant Professor, Coordinator of the Interactive Media and Game Design Program
Project Team- Joshua Piejko
- Dr. Michael J. Reale
- Dr. Mohammed Abdallah
- Dr. Megan Dischiavo
SUNY Polytechnic Institute
2017
Tier Two
$20,000.00
The SUNY Immersive Augmented Reality Classroom is an innovative approach to utilizing virtual and augmented reality technology to enhance the pedagogical experience in multiple disciplines and achieve learning objectives taught throughout SUNY.
This project utilizes affordable technology to provide a shared mixed reality classroom to individuals, regardless of major, both on campus and in remote locations. While the core system utilizes mixed reality hardware, our system also allows users to access the virtual space via non-mixed-reality hardware, making it more affordable for a greater number of users. This tool provides learners with enhanced, more engaging ways to learn material. Specifically, it brings more visual and tactile interaction to virtual content, enabling greater engagement to a wider variety of learners. We hope, as a whole, that the technology helps increase retention of those students who had difficulty previously connecting with the subject matter. By exposing students to mixed reality technology as part of their core curriculum, it can inspire both the creation of more advanced content for this platform and/or the further development of the underlying technology.
Interactive Textbook for Music Technology Students
Mr. Thilo Schaller, Assistant Professor
Project Team- Jan Burle, Scientific staff, Jülich Centre for Neutron Science, Germany Adjunct Assistant Professor, School of Creative and Performing Arts, Faculty of Arts, University of Calgary
Buffalo State College
2017
Tier Two
$14,000.00
Postsecondary Information Literacy Readiness Assessment using ILAAP
Prof. Cynthia Tysick, Associate Librarian, Head of Educational Services
Project Team- Jewel De La Rosa, College Librarian, Erie Community College.
- Logan Rath, Associate Librarian, The College at Brockport
- Tiffany Walsh, Associate Librarian, Educational Services, University at Buffalo
University at Buffalo
2017
Tier Two
$15,500.00
Designing Competency-based PLA Pathways to Scale Up Completion and Learner Success – Phase II
Dr. Nan Travers
Project Team- Dr. Nan Travers, Director
Empire State College
2017
Tier Two
$20,000.00
This is a proof of concept project to build and expand upon previous IITG work by: 1) providing students access to CBE PLA templates within the Sāgence™ system, 2) developing a PLA competency-based course, 3) expanding the CBE PLA options in Sāgence™, and 4) providing additional professional development.
This project developed competency-based prior learning assessment guides in 7 topic areas (bringing the total number up to 14), a generic guide and a competency-based PLA course - all available on-line. These guides will help students successfully document their prior learning and be assessed for college credit. This directly impacts completion because these guides increase the ability for students to earn credit for what they already know, decreasing the number of credits needed to complete a credential. Research shows that students who participate in PLA are 2X more likely to complete an associate degree and 2.5 X more likely to complete a bachelor's degree.
Scaling Up the SUNY Virtual Herbarium Network
Dr. Sean Robinson
Project Team- Kathryn Amatangelo, Ph.D.
- Michael B. Burgess, Ph.D.
- Laurie J. Freeman
- Jack T. Tessier, Ph.D.
- Kathy Spitzhoff
Oneonta
2017
Tier Two
$20,000.00
This project will increase access to and use of biological collections through further development of the SUNY Herbarium Network, the goals of which are to database and image all specimens housed within SUNY herbaria; upload specimen data and images to a web-based open-access platform; and develop, implement, and assess web-based learning modules.
Metaliteracy Learning Pathways: Fostering Innovative Teaching Across SUNY
Ms. Kelsey O'Brien Senior Assistant Librarian
Project Team- Stephanie Affinito
- Trudi Jacobson
- Dr. Michele Forte
- Karen Gardner-Athey
- Dr. Donna Mahar
University at Albany
2017
Tier Two
$20,000.00
Use of the Renewable Energy Lab (Lucas-Nuelle) simulations of Renewable Energy Generation to foster Student learning in "Energy , Sustainability and Environment " class (ENV101)
Prof. Marjaneh Issapour, Professor and Director of Renewable Energy and Sustainability Center at Farmingdale State College
Project Team- Kivman Lee, Instructional Support Technician, School of Engineering Technology, Farmingdale State College
Farmingdale State College
2017
Tier One
$10,000.00
Development and Assessment of Openly Available WeBWorK Problem Sets for Underserved Mathematics Courses
Dr. Keith Jones, Asst. Professor - Mathmatics
Project Team- Dr. Leah Bridgers
Oneonta
2017
Tier One
$9,800.00
This project will improve student outcomes in general education and teacher preparation mathematics courses by developing problem sets for the free and open source WeBWorK online homework system, while offering applied learning experiences to upper level mathematics students.
Flipping the Classroom: A Multipronged Approach to Retention of Academically Underprepared STEM Majors
Dr. Junryo Watanabe, Asst. Professor - Cell and Microbiology
Project Team
Oneonta
2017
Tier One
$9,500.00
TimeStitch: Digital Prototype of a Virtual Museum as a Leaning Tool
Dr. Alla Myzelev, Assistant Professor, Coordinator of Museum Studies Minor
Project Team
Geneseo
2017
Tier One
$9,200.00
Alfred State Micro Credentialing Project
Mr. Jonathan Hilsher, Director of Civic Engagement
Project Team- Danyelle Moore, Director of Online Learning, Alfred State Center for Online Learning
- Elaine Morsman, Director of Career Development, Alfred State Career Development
- Troy Morehouse, Interim Director of Student Engagement, Alfred State Office of Student Engagement
Alfred State College
2017
Tier One
$10,000.00
The Alfred State Micro Credentialing Project employs the NACE competencies for career readiness to promote all aspects of the SUNY Excels performance framework by challenging student employees to participate in activities, online coursework, and projects that demonstrate their ability to grow and impact their academic and professional success.
Lighting the SPARC of Scientific Collaboration: A Proposal to Add Two SUNY Campuses to a Regional Conservation Biology Network
Dr. Elizabeth Bastiaans
Project Team- Dr. Michael Losito - Professor, Wildlife Management - SUNY Cobleskill
- Dr. Evan Grant - Research Wildlife Biologist - Patuxent Wildlife Research Center, USGS
Oneonta
2017
Tier One
$10,000.00
Minecraft MOOC for Educators (MIME)
Ms. Allyson Kaczmarek, Program Developer
Project Team
University at Buffalo
2017
Tier One
$10,000.00
Interactive Program Design Website: Supporting Innovations, Technologies and Professional Development
Dr. Nan Travers, Director, Center for Leadership in Credentialing Learning
Project Team
Empire State College
2017
Tier One
$10,000.00
This project will create an interactive academic program design website to build SUNY-wide strategic direction in programmatic offerings, while bolstering campus constituents’ knowledge, skills and confidence in design, implementation, and sustainability of new initiatives to meet higher educational demands of the 21st century.
This project planned an interactive web-based portal to house innovation projects across SUNY. As a result, existing projects that impact access will be more accessible to others for expanding capabilities, dissemination and scaling. We have also been accepted as a Tier 3 IITG project for 2018-19 to implement the plans for an interactive portal and open resource repository on innovative projects across SUNY: Academic Sharing Community: A SUNY Catalog of Educational Projects and Innovative Initiatives (ASC SUNY). This should provide us with the ability to take the plans into a scalable project. Ongoing support of the project still needs to be determined.
Advancing Metaliteracy in a Post-Truth World through the Design of a Global MOOC
Dr. Thomas Mackey
Project Team- Trudi Jacobson, MLS, MA
- Kelsey O’Brien
- Christine Paige
Empire State College
2018
Tier Three
$60,000.00
This global MOOC entitled Empowering Yourself in a Post-Truth World will prepare learners to be reflective, critical consumers and active, well-informed producers and participants in today’s connected yet divisive digital information environment.
Blockchain Badging - Coursera-to-Credit
Ms. Amy Moore
Project Team- Dr. Bina Ramamurthy
- Dr. Shambhu Upadhyaya
- Dr. Nan Travers
- Dr. Lisa Stephens
- Anne Reed
- Tracy Puckett
- Timothy Leyh
University at Buffalo
2018
Tier Three
$60,000.00
Leveraging a highly anticipated Coursera Blockchain Specialization, UB computer science faculty propose piloting a new process to transform Coursera-issued Verified Certificates into a UB Digital Badge, which for some learners, when coupled to their professional background, may lead to academic credit through a prior learning assessment (PLA) process to further a micro-credentialing or degree program effort.
Academic Sharing Community: A SUNY Catalog of Educational Projects and Innovative Initiatives (ASC SUNY)
Dr. Nan Travers
Project Team- Michael Forte, PhD
- Susan Deer, PhD
- Kathleen Schiefen, PhD
- Jill Pippin
- Lisa Raposo
- Chris Price
Empire State College
2018
Tier Three
$60,000.00
The Academic Sharing Community: A SUNY Catalog of Educational Projects and Innovative Initiatives (ASC SUNY) serves as a repository for campus initiatives, while providing guidance for project development and assessment and ways to network and partner across SUNY to help institutions meet demands of the 21st century.
Displaying Transformation to the World: Global Learning Micro-credentials and Digital Badges
Dr. Susan Jagendorf-Sobierajski
Project Team
Cobleskill, College of Agriculture & Technology
2018
Tier Three
$40,000.00
A consortium of SUNY universities and colleges, led by SUNY Cobleskill, and with the support of the SUNY Office of Global Affairs and the COIL Center, seek to produce the infrastructure to assess and credential competencies that students attain in global learning programs.
Interactive Video Systems: Improving the Communication Skills of a Range of Medical Professionals.
Professor Damian Schofield
Project Team- Caglar Yildirim
- Amy Brandt
- Erin O'Hara-Leslie
- Kim McLain
Oswego
2018
Tier Three
$40,000.00
Over the life of the project a series of interactive video training tools will be created for students intending to enter a range of medical professions; the tools will focus on improving communication skills (and other soft skills), an essential area where a lack of resources has been identified.
DIY Hands-on Biotechnology Video Games with Lab Simulation Builder
Dr. M. Ete Chan
Project Team- Richard McKenna
- Paul St. Denis
Stony Brook University
2018
Tier Three
$45,000.00
Development of a "Lab Simulation Builder" to allow instructors to create, without any computer programming requirement, a variety of hands-on lab video games that can be controlled by our custom electronic controller that emulate actual lab tool's appearance and operation to improve students' tactile wet-lab skill and STEM learning experience even outside of the lab.
ePATIENT: Educational Program Advancing Training in Interprofessional Networked Treatment
Dr. Sarah Lynch
Project Team
Binghamton University
2018
Tier Three
$20,000.00
This educational electronic medical record will be used by a group of interprofessional students to work as a patient care team, effectively simulating modern healthcare workflow and communication, and preparing students to succeed in real-world environments.
Expanding Campus-Wide Digital Scholarship Collaboration at Maritime: Building Bridges Across Disciplines for a SUNY-Wide Digital Scholarship Initiative
Dr. John Rocco
Project Team
Maritime College
2018
Tier Three
$20,000.00
Expanding Campus-Wide Digital Scholarship Collaboration at Maritime: Building Bridges Across Disciplines for a SUNY-Wide Digital Scholarship Initiative is our title and our overarching goal. Our new Digital Scholarship Lab (DSL) will become the center for DS at Maritime and provide for a SUNY-wide model.
Open edX Pilot
Mr. Joseph Kerr
Project Team- Dr. Lisa Stephens
- Kevin Cleary
- Miguel Amigot II
- J. Brice Bible
University at Buffalo
2018
Tier Two
$20,000.00
The University at Buffalo (UB) College of Arts and Sciences (CAS), in collaboration with campus partners, proposes to explore Open edX as a traditional and post-traditional education delivery platform to students on a global scale.
Virtual Reality as a Means to Prepare Preservice Teachers
Dr. Richard Lamb
Project Team- Elisabeth Etopio
University at Buffalo
2018
Tier Two
$20,000.00
Accurately representing common challenges novice teachers face in the urban classroom is a difficult and demanding challenge; the classroom VR environment proposed in this project was developed in collaboration with administrators and teachers from a large urban school district with a large population of minoritized students.
Open Cyber Arena: Replicable, scalable and flexible hands-on cybersecurity learning environment
Mr. David Murray
Project Team- Kevin Cleary
- Damira Pon
- Jennifer Huber
University at Buffalo
2018
Tier Two
$20,000.00
The Open Cyber Arena supports hands-on cybersecurity education and outreach efforts, providing ease of use to instructors and streamlined ease of access to students.
Development of a Micro-Credential on the Newly Developed Pharmacist Patient Care Process for Use in Pharmacy and Health Profession Programs: Promoting Patient-Centered Care
Dr. Robert Wahler
Project Team
University at Buffalo
2018
Tier Two
$20,000.00
The proposed project is to develop collaborative content for a Micro-Credential (for academic credit) and a Digital Badge (for non-degree students) consisting of stackable modules on the elements of the Pharmacists’ Patient Care Process (PPCP) for use across pharmacy and health education professional and post-graduate programs.
Virtual Reality Training Program: Using 360 Degree Videos to create an Immersive Learning Environment
Ms. Julie Ramnarais
Project Team
Maritime College
2018
Tier Two
$20,000.00
SUNY Maritime College will explore the use of 360 Degree Videos incorporated with Virtual Reality Technology as an experiential learning platform, allowing them to developing a structured methodology to support the learning process created through the use of the 360 Degree Videos which utilizes the incorporation of a structured assessment process to guide the students towards established learning outcomes.
SUNY Immersive Augmented Reality Classroom Development and Deployment
Dr. Ibrahim Yucel
Project Team
SUNY Polytechnic Institute
2018
Tier Two
$20,000.00
Based on our previous IITG project, we are further developing and evaluating a shared virtual and augmented reality learning environment called the “SUNY Immersive Augmented Reality Classroom” to enhance and transform the pedagogical impact in multiple disciplines and better support learning objectives taught throughout SUNY.
Alfred State Micro Credentialing Project For Sustainability
Ms. Danyelle O'Brien
Project Team- Elaine Morsman
- Danyelle O'Brien
- Troy Morehouse
Alfred State College
2018
Tier Two
$19,000.00
The Alfred State Micro Credentialing Project employs the NACE competencies for career readiness to promote all aspects of the SUNY Excels performance framework by challenging students to participate in activities, online coursework, and projects that demonstrate their ability to grow and positively impact their academic and professional success.
MOOC Model for New Care Coordination Competencies Training
Dr. Terrance Keys
Project Team- Dr. Lawrence Dugan
Monroe Community College
2018
Tier Two
$18,000.00
TimeStitch Database: Crowdsourcing and Community Engagement
Dr. Alla Myzelev
Project Team
Geneseo
2018
Tier Two
$16,800.00
TimeStitch (http://timestitch.geneseo.edu/items/browse) is a database that was developed and populated with the help of the IITG Tier 1 Grant. In this next stage we would like to develop the following: 1) crowdsourcing plugin that will help to digitize objects such as antiques that are in the possession of general public to create a 3-dimensional component that will help students in planning virtual and real exhibitions and offer the TimeStitch package to museums as a tool of making their collections available online.
Music and Technology in the Community College Music Theory Classroom
Ms. Shelli Cordisco
Project Team- Brenda Dawe
Broome Community College
2018
Tier Two
$16,000.00
By infusing affordable digital notation technologies into Broome CC’s Music Theory classrooms, this pilot project will: (1) promote creativity, intuitive learning, and accessibility for participating students; (2) help them understand complex concepts faster, and train them to hear different chord qualities, intervals, and instrument timbres; and (3) serve as a model for other community college music programs where technology-based pedagogical solutions are often outpaced by local high schools.
Developing an Immersive Video Production of a Cadaver-Based Human Anatomy Review
Dr. Stuart Inglis
Project Team- Armin St. George
University at Buffalo
2018
Tier Two
$16,000.00
A pilot project in the development of 360-degree educational video, in which the student is immersed in a virtual review of the anatomy of the human body, using an actual cadaver as the demonstration model.
MOOC for Myanmar: Creativity in Context
Dr. John Cabra
Project Team- Carol Julian
- Dr. Melanie Perreault
Buffalo State College
2018
Tier Two
$15,000.00
This is an adaptation of Buffalo State's "Ignite Your Everyday Creativity" MOOC that will serve the people of Myanmar (and potentially the Burmese refugees around the world) to support their efforts to solve vexing problems by engaging their creative thinking skills, even when resources are limited.
Understanding Collegiate Varsity eSports: Team Culture and Biopsychosocial Health
Dr. Barat Wolfe
Project Team- Dr. Chris Sweeney
- Dr. Janet Parcel-Mitchell
Canton, College of Technology
2018
Tier Two
$15,000.00
Using Excelsior's OER OWL to Promote Writing in the Disciplines
Professor Stephen Burke
Project Team- Dr. Katherine Lynch
- Dr. Elizabeth Johnston
- Professor Vicky Sloan
- Dr. Francesco Crocco
Rockland Community College
2018
Tier Two
$15,000.00
This Open Writing in the Disciplines (WID) Project will build a community of practice at Rockland, Monroe, and Clinton Community Colleges with the Excelsior OWL that will create model faculty training, curriculum development, and assessment, all of which will be openly available in collaboration with SUNY OER Services.
STEM Job Skills Development in a Competency Based Education (CBE) Model
Dr. Nathan Whitley-Grassi
Project Team- Shaun Hoppel
- Allison Moreland
Empire State College
2018
Tier One
$10,000.00
Development and Assessment of a Tool to Track and Evaluate Experiential Education Activities
Fred Doloresco
Project Team
University at Buffalo
2018
Tier One
$10,000.00
The goal of the proposed project is to examine the validity and reliability of a measure to track and assess experiential education activities, which has potential for use by other programs.
Taking Laboratory Science Home
Dr. Joseph Zawicki
Project Team- Dr. David Abbott
Buffalo State College
2018
Tier One
$10,000.00
Modular And Student-Driven Learning Of Writing (MASLOW): An Online Platform for Facilitating International Graduate Students’ Academic Transition and Success
Dr. Ghanashyam Sharma
Project Team- Dr. Cynthia A. Davidson
Stony Brook University
2018
Tier One
$10,000.00
Modular and Student-Driven Learning of Writing (MASLOW) is an online learning platform, built across Blackboard and Edublog, where international graduate students can practice foundational writing skills for developing discipline-specific communication abilities based on exploratory and gamified activities in the context of their orientation to US higher education and professional growth.
Enhanced Student Learning Experience in Technical Drawing and 3D Modeling through Augmented and Virtual Realities
Dr. Yue Hung
Project Team- Mr. Daniel Weinman
Farmingdale State College
2018
Tier One
$10,000.00
This proposal develops augmented reality (AR) and virtual reality (VR) demonstration models and stackable micro credential in CAD to enhance and encourage student learning in technical drawing and 3D modeling.
Integrating UAS Data and GIS into STEM and Social Science Education
Dr. Christopher Badurek
Project Team
Cortland
2018
Tier One
$9,700.00
Students in upper level GIS related courses will be trained on using UAS (drone) technology in STEM and Social Science Disciplines with emphasis on GIS data processing to meet the growing demand of UAS savvy GIS workers.
Development of Open Sustainability Curriculum Resources
Dr. Karleen West
Project Team
Geneseo
2018
Tier One
$9,500.00
From Concept to Final Product: The Design and Fabrication of Innovative Musical Electronic Devices to Enhance Student Learning
Michael Faux
Project Team- Gavin Vitale
- Kathy Meeker
Oneonta
2019
Tier One
$9,990.00
This project will provide students with the tools to conceptualize and prototype innovative electronic musical instruments through the use of electronic circuit software simulation, printed circuit board design and fabrication, and project enclosure (aesthetic) design.
https://youtu.be/2wcssW4aSU8?t=1433
Universal Design for Learning: Developing Tools to Facilitate Faculty Implementation and Broaden Application to Support Diverse Learners
Jacob Hall
Project Team- Dr. Justin Freedman
- Dr. Carrie Rood
- Mary Wilhelm-Chapin
- Dr. Maria Timberlake
Cortland
2019
Tier One
$9,900.00
Simulated Reality; Real Experience: Scaling the Use of Interactive Computer Simulations in College Courses
Edward Bever & Gary Levanti
Project Team- John Rotchford
Old Westbury
2019
Tier One
$9,400.00
This project will expand our program’s use of interactive simulations from one to two classes, and in the process develop methodologies to train faculty to redesign courses to incorporate them, with the goal to pioneer scaling the use of serious games in college courses and programs.
https://youtu.be/Sh1Q2FgxxeM?t=94
Student STEM Content Video Projects for Preservice Teachers: A Drop-in Course Module
Daniel MacIsaac
Project Team
Buffalo State College
2019
Tier One
$10,000.00
A redistributable OER package supporting a smartphone / tablet student video content (think rough draft YouTube STEM video) project for STEM methods and content courses for preservice teachers with examples, assignments, rubrics and project guidance videos and documents.
https://youtu.be/gW3t3mp-OEM?t=1966
Changing Attitudes for Online Learning: A Gamified Approach to Preparing Students to Learn Online
Allison Moreland
Project Team- Alena Rodick
- Mark Lewis
- Seana Logsdon
Empire State College
2019
Tier One
$9,500.00
Developing Active Learning Module: Enhancing Student Learning using Portable Computer-Based Alternative Laboratory Platform
Paulo Castillo
Project Team- Dr. Mihaela Radu
Farmingdale State College
2019
Tier One
$10,000.00
This project aims to develop and implement computer-based active learning modules involving digital and analog circuits based on the Analog Discovery platform as a personal, alternate lab accessible at any time or place for students of electrical engineering/engineering technology.
https://youtu.be/I8T9rVNtw7M?t=94
Genesee Community College Justice Technology Center
Karen Wicka
Project Team- Jay Bushen
- Steven C. Sharpe
Genesee Community College
2019
Tier Two
$20,000.00
Proposal to create a prototype which could be duplicated throughout the SUNY system, where the Criminal Justice department will partner internally with the Rural Police Academy, the Paralegal and Campus Safety departments and also local law enforcement agencies and the State Department of Homeland Security and Emergency Services to create a collaborative and active learning environment, with corresponding interactive curricula, where both traditional and post-traditional students interact with state-of-the-art technology to practice real world criminal justice procedures and protocols in a safe learning environment while also earning stackable micro-credentials.
https://youtu.be/2wcssW4aSU8?t=2565
Using Adaptive Learning Technology to Advance Clinical Competency in Performance and Interpretation of Equine Musculoskeletal Ultrasound of the Distal Limb
Allison Miller
Project Team
Cornell University, NYS College of Veterinary Medicine
2019
Tier Two
$20,000.00
Motivational Interviewing: A MOOC Coursera Course for Health Professionals
Todd Sage
Project Team
University at Buffalo
2019
Tier Two
$20,000.00
Autonomous Vehicle Design Program: Developing Generic Autonomous Vehicles for Research and Education
Robert Kidd
Project Team- Dr. Debbie Yuster
- Dr. Caterina Panzeca
Maritime College
2019
Tier Two
$19,600.00
The proposed interdisciplinary plan will develop a low-cost autonomous surface vessel that can be used as a teaching platform for engineering students and will serve as a research platform for Marine Environmental Science students to collect data on water quality
https://youtu.be/I8T9rVNtw7M?t=860
Digital Bridges to the Past: Integrating Digital Imagery and Virtual Technology Instruction into the Archaeology and Biological Anthropology Curriculum
Sebastien Lacombe
Project Team- Rolf Quam
- Carl Lipo
- Elizabeth DiGangi
Binghamton University
2019
Tier Two
$19,000.00
In order to make the record of the past accessible to as many students as possible through online education, we propose developing a series of virtual collections, exercises, and lab-based studies using 3D scanning and digital imagery.
https://youtu.be/gW3t3mp-OEM?t=85
UBCert using Blockchain Technology
Bina Ramamurthy
Project Team- Lisa Stephens
University at Buffalo
2019
Tier Two
$20,000.00
Enhancing Teacher Candidates' Observational Skills and Instructional Practice through Video-Based Learning Platforms
Erin Kearney
Project Team- Dr. Amanda Winkelsas
University at Buffalo
2019
Tier Two
$20,000.00
The development of immersive virtual reality scenarios for increasing emotional intelligence, empathy, and self-efficacy in healthcare education.
Lori Sprague
Project Team
Binghamton University
2019
Tier Two
$20,000.00
Using virtual reality to provide inter-professional student education in Alzheimer’s disease.
Telisa Stewart
Project Team- Sharon Brangman
- Alice Krueger
Upstate Medical University
2019
Tier Two
$20,000.00
CITE: Collaborate Interactive Table for Education
Ana Jofre
Project Team- Dr. Ibrahim Yucel
- Dr. Kristina A. Boylan
- Dr. Michael J. Reale
- Nick LeJeune
SUNY Polytechnic Institute
2019
Tier Two
$20,000.00
In this project, we will build / assess CITE (the Collaborative Interactive Tabletop for Education) and develop necessary software for use, as well as publish a construction, purchasing, and best-practices guide for replicating CITE.
https://youtu.be/FplcZ31RMHg?t=2748
Refining a Scalable Model for Open Educational Practice across the SUNY System
Lee Graham
Project Team- Ed Beck
Oneonta
2019
Tier Two
$17,200.00
Implementation and Evaluation of Micro-Credentials on the Pharmacists' Patient Care Process in Pharmacy and Pharmacy Technician Programs: Promoting Patient-Centered Care.
Robert Wahler
Project Team
University at Buffalo
2019
Tier Three
$59,220.00
ePATIENT: Educational Program Advancing Training in Interprofessional Networked Treatment – Phase 2
Sarah Lynch
Project Team
Binghamton University
2019
Tier Three
$54,950.00
This educational electronic medical record platform will be scaled up for use across SUNY campuses, as a way to promote realistic and practical team-based learning among interprofessional students in asynchronous and remote environments.
https://youtu.be/FplcZ31RMHg?t=925
Creating Points of Transformation in SUNY STEM Education
Michelle Withers
Project Team
Binghamton University
2019
Tier Three
$59,650.00
Our proposal will bring nationally recognized professional development opportunities to current and future faculty in the SUNY system in order to train STEM educators in the effective use of active learning strategies to improve student learning, especially for students underrepresented in STEM fields.
https://youtu.be/Sh1Q2FgxxeM?t=2834
Open Cyber Arena Virtual Lab
David Murray
Project Team- Kevin Cleary
- Julie Johnson
- Alan Katerinsky
- Damira Pon
- Dr. Shambhu Upadhyaya
- John Watkins
University at Buffalo
2019
Tier Three
$37,690.00
Evolving SUNY’s Thought Leadership: Preparing Today’s Faculty for Tomorrow’s Learners
Christine Kroll & Chris Rates
Project Team
University at Buffalo
2019
Tier Three
$59,500.00
Open Geospatial Lab (OGL) and Remote Workforce Opportunities Across Rural New York State
Jonathon Little
Project Team
Monroe Community College
2019
Tier Three
$54,200.00
Expand student success with the development of a virtual open geospatial (mapping) lab and workforce opportunities through remote internships in geospatial information science and technology (GIST) in rural areas across New York State.
https://youtu.be/gW3t3mp-OEM?t=711
The Open Home Project
Diane Gal & Mark Lewis
Project Team
Empire State College
2019
Tier Three
$30,000.00
A Laboratory-Based Introduction to Digital Scholarly Editing
Paul Schacht
Project Team
Geneseo
2019
Tier Three
$35,200.00
A Laboratory-Based Introduction to Digital Scholarly Editing" will create modularized open online educational resources that leverage a classic work of American literature, Henry David Thoreau's "Walden," to introduce learners to digital scholarly editing as an important branch of professional editing and publishing.
https://youtu.be/gW3t3mp-OEM?t=2783
Tools for HyFlex Courses
Chris Price
Project Team- Rachael Hagerman, SUNY Upstate
- Steve Sturman, University at Buffalo
System Administration
2022
Tier Three
$192,500.00
The purpose of this project is to investigate and assess the efficacy of videoconference software tools in the delivery of HyFlex courses to better understand faculty use of these tools and how that impacts student experience. The 55 faculty participants from 20 different SUNY campuses were asked to select one of four video conferencing tools (Microsoft Teams, Zoom, Class, or Engageli), received vendor training on their selected tool, as well as training on how to design and deliver HyFlex courses with support from a dedicated instructional designer.
Tools for Large Courses
Chris Price
Project Team- Rachael Hagerman, SUNY Upstate Medical University
- Steven Sturman, University at Buffalo
System Administration
2023
Tier One
$124,250.00
What is the effect of software tool adoption on the implementation (design & delivery) of a large enrollment course? This project seeks to answer this question by investigating the use of instructional technology tools that help facilitate feedback, assessment, and interaction in large enrollment (>50 students) courses.
Virtual Reality (VR) for Engineering Education: An Interactive Learning Module and Virtual Labs
Zhanjie Li
Project Team
SUNY Polytechnic Institute
2023
$15,000.00
For engineering education, using the VR technologies can provide opportunities for students to move away from conventional 2D drawing design scenarios to those VR interactive environments to understand how all of the design elements will come together from the member level to the system level, which can greatly enhance the learning experience in a more detailed 3D way systematically.
Creating Collaboratively Across Visual Abilities (CCAVA): Open Library of Methods and Tools for Collaboration and Connection among Conventional and Assistive Technology Users
Kristina Boylan
Project Team
SUNY Polytechnic Institute
2023
$30,000.00
The CCAVA project will research existing conventional and assistive technologies (hardware, software, pedagogies) for composing and consuming written and graphic materials; develop improvements and innovations in connecting their use so that creators across visual abilities (conventionally-sighted, visually impaired, blind) can collaborate on composing, critiquing,and sharing scholarly and creative works; and share accessible tools, guides, and additional findings via an Open Library website.
Using Immersive Virtual Reality Technology to Enhance Drawing Activities in Undergraduate Chemistry Courses
Dana Antonucci-Durgan
Project Team
Suffolk County Community College
2023
$14,300.00
The project will use immersive virtual reality technology to enhance drawing activities in general chemistry courses to improve students' understanding of 3-dimensional chemical structures.
The i-STEAM Project: A Gamified Faculty Development Learnshop for Enhancing Inclusive Teaching in STEM
Gary Halada
Project Team
Stony Brook University
2023
$21,000.00
The i-STEAM project is a modular online faculty development training that helps STEM scholars draw on discourse traditions from different cultures to make their courses, assignments, assessments, and classroom teaching more inclusive, innovative, inquiry-based, and invitational (4i). Resources developed by facilitators and participants will be shared with the SUNY community.
The Cloud Learning Studio (CLAS) for Educational Content Creation
Hants Williams
Project Team
Stony Brook University
2023
$15,000.00
This grant proposal seeks to examine the feasibility and acceptability of an online, asynchronous learning content platform that automatically generates education content using AI technology to produce life-like digital avatars of the content creators.
Anatomic Structures at Risk: A Digital Educational Tool for Teaching Hand Laceration Anatomy
Lawrence Hurst
Project Team
Stony Brook University
2023
$30,000.00
What has that hand laceration damaged? Check out the APP - Anatomic Structures at Risk to evaluate all the potentially injured structures and review their anatomy.
Building a Community: Interpreting the Past through the History of Brick Making in Rockland County
Stephen Burke
Project Team
Rockland Community College
2023
$14,983.00
Rockland Community College, the Haverstraw Brick Museum, and North Rockland High School will use the Museum’s archives to tell the history of Rockland County for a new generation through the brick making industry.
Accessibility Challenge: Content/A Way for Everyone to Level-up
Michele Thornton
Project Team
Oswego
2023
$24,928.00
This work will create asynchronous content in D2L/Brightspace to promote accessibility in an engaging and approachable way.
COIL Rubric
Adele Merlino
Project Team
Maritime College
2023
$14,562.00
SUNY Maritime, SUNY Oneonta, SUNY Nassau Community College, and Universidad Catolica Andres Bello in Venezuela with the support of the SUNY COIL Center, are seeking funding through the SUNY Innovative Instructional Technology Grant - IITG to design and implement a set of COIL-specific standards to inform and guide COIL-related activities for instructors and coordinators with research-based best practices as the COIL appendix to the OSCQR Rubric.
Innovative Instruction at Jamestown Community College
Jonathan Blair
Project Team
Jamestown Community College
2023
$12,500.00
Innovative Instruction Technology Grants funding will provide SUNY Jamestown Community College with the capacity to design and create a dedicated space for writing and testing virtual and augmented reality programming.
Advanced Active Learning Modules Development: Improving Student Learning using Portable Computer-Based Test Equipment
Paulo Castillo
Project Team
Farmingdale State College
2023
$15,000.00
This project aims to improve upon active learning modules based on the Analog Discovery device, a portable and personal computer-based test equipment, that simulates laboratory equipment, ultimately enhancing student learning in electrical and computer engineering courses.
Early Identification Systems, Tools, and Professional Development for Prior Learning Assessment
Lisa D'Adamo-Weinstein
Project Team
Empire State College
2023
$27,948.00
Building upon prior learning assessment (PLA) priorities identified in SUNY Empire’s Academic Affairs Action Plan, this project promotes cross-functional institutional collaborations for creating systems, tools, and faculty, staff, and student professional development resources for the early identification of students’ potential PLA credits to increase student cost-savings, retention, and degree completion.