Past Projects (OLD)
Innovative Instruction at Jamestown Community College
Jonathan Blair
Project Team
Jamestown Community College
2023
$12,500.00
Innovative Instruction Technology Grants funding will provide SUNY Jamestown Community College with the capacity to design and create a dedicated space for writing and testing virtual and augmented reality programming.
COIL Rubric
Adele Merlino
Project Team
Maritime College
2023
$14,562.00
SUNY Maritime, SUNY Oneonta, SUNY Nassau Community College, and Universidad Catolica Andres Bello in Venezuela with the support of the SUNY COIL Center, are seeking funding through the SUNY Innovative Instructional Technology Grant - IITG to design and implement a set of COIL-specific standards to inform and guide COIL-related activities for instructors and coordinators with research-based best practices as the COIL appendix to the OSCQR Rubric.
Accessibility Challenge: Content/A Way for Everyone to Level-up
Michele Thornton
Project Team
Oswego
2023
$24,928.00
This work will create asynchronous content in D2L/Brightspace to promote accessibility in an engaging and approachable way.
Building a Community: Interpreting the Past through the History of Brick Making in Rockland County
Stephen Burke
Project Team
Rockland Community College
2023
$14,983.00
Rockland Community College, the Haverstraw Brick Museum, and North Rockland High School will use the Museum’s archives to tell the history of Rockland County for a new generation through the brick making industry.
Anatomic Structures at Risk: A Digital Educational Tool for Teaching Hand Laceration Anatomy
Lawrence Hurst
Project Team
Stony Brook University
2023
$30,000.00
What has that hand laceration damaged? Check out the APP - Anatomic Structures at Risk to evaluate all the potentially injured structures and review their anatomy.
The Cloud Learning Studio (CLAS) for Educational Content Creation
Hants Williams
Project Team
Stony Brook University
2023
$15,000.00
This grant proposal seeks to examine the feasibility and acceptability of an online, asynchronous learning content platform that automatically generates education content using AI technology to produce life-like digital avatars of the content creators.
The i-STEAM Project: A Gamified Faculty Development Learnshop for Enhancing Inclusive Teaching in STEM
Gary Halada
Project Team
Stony Brook University
2023
$21,000.00
The i-STEAM project is a modular online faculty development training that helps STEM scholars draw on discourse traditions from different cultures to make their courses, assignments, assessments, and classroom teaching more inclusive, innovative, inquiry-based, and invitational (4i). Resources developed by facilitators and participants will be shared with the SUNY community.
Using Immersive Virtual Reality Technology to Enhance Drawing Activities in Undergraduate Chemistry Courses
Dana Antonucci-Durgan
Project Team
Suffolk County Community College
2023
$14,300.00
The project will use immersive virtual reality technology to enhance drawing activities in general chemistry courses to improve students' understanding of 3-dimensional chemical structures.
Creating Collaboratively Across Visual Abilities (CCAVA): Open Library of Methods and Tools for Collaboration and Connection among Conventional and Assistive Technology Users
Kristina Boylan
Project Team
SUNY Polytechnic Institute
2023
$30,000.00
The CCAVA project will research existing conventional and assistive technologies (hardware, software, pedagogies) for composing and consuming written and graphic materials; develop improvements and innovations in connecting their use so that creators across visual abilities (conventionally-sighted, visually impaired, blind) can collaborate on composing, critiquing,and sharing scholarly and creative works; and share accessible tools, guides, and additional findings via an Open Library website.
Virtual Reality (VR) for Engineering Education: An Interactive Learning Module and Virtual Labs
Zhanjie Li
Project Team
SUNY Polytechnic Institute
2023
$15,000.00
For engineering education, using the VR technologies can provide opportunities for students to move away from conventional 2D drawing design scenarios to those VR interactive environments to understand how all of the design elements will come together from the member level to the system level, which can greatly enhance the learning experience in a more detailed 3D way systematically.
Tools for Large Courses
Chris Price
Project Team- Rachael Hagerman, SUNY Upstate Medical University
- Steven Sturman, University at Buffalo
System Administration
2023
Tier One
$124,250.00
What is the effect of software tool adoption on the implementation (design & delivery) of a large enrollment course? This project seeks to answer this question by investigating the use of instructional technology tools that help facilitate feedback, assessment, and interaction in large enrollment (>50 students) courses.