Project Outcomes
IL Fox – The Virtual Toolbook for Information Literacy Initial Research
Carol Anne Germain
University at Albany
2012
Tier One
Amount of Award:$10,000.00
Development of an online information literacy (IL) toolbook to promote information and digital fluency. This tool will fill a void for students as well as faculty by incorporating key information concepts at multiple levels (e.g., proximity searches).
In addition to conference outcomes, a digital online dictionary/encyclopedia promoting information literacy and digital fluency was developed.
SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning
Peter Shea
University at Albany
2012
Tier Three
Amount of Award:$56,000.00
Development of an innovative academic program through which students and faculty across a range of disciplines and SUNY colleges collaborate to create engaging and pedagogically sound video games that enhance k-12 student interest and learning of STEM content.
Recorded sessions include Anne Derryberry, Sean Duncan and a panel discussion on Games within SUNY. A course plan is available.
Developing a SUNY-wide Transliteracy Learning Collaborative to Promote Information and Technology Collaboration
Trudi Jacobson
University at Albany
2012
Tier Three
Amount of Award:$60,000.00
Creation of a Transliteracy Learning Collaborative as a SUNY-wide think tank and incubator for promoting transliteracy and emerging frameworks for information literacy including learning analytics, badges, and the semantic web. Other areas of exploration include the transition from high school to college, and developing learning communities.
The E-Textbook Opportunity: The Time is Now for SUNY
Dean Hendrix
University at Buffalo
2012
Tier Two
Amount of Award:$20,000.00
Pilot exploration of e-textbook adoption to assess the impact of price on e-textbook adoption and investigating the feasibility of a student-centered e-textbook model.
443 student pilot over 6 courses and 3 LMS indicated that e-Textbooks from publishers held promise but lacked flexibility and accessibility. 63% of students accessed via laptops, 16% on desktops, 11% during test phase on mobile devices. Complete data available.
Initiating Conversations About the End of Life: The Advanced Illness Decision Simulation Environment
Deborah Waldrop
University at Buffalo
2012
Tier Three
Amount of Award:$38,883.00
The Advanced Illness Decision Support Environment (AIDSE) and utilize simulation technology to create an environment to engage students in active, real-time learning about how to initiate and facilitate decision-making conversations with patients about their goals for care and desired outcomes.
Website provides freely available modules for learning more about end-of-life decision making.