Project Outcomes

Displaying 51 - 55 of 275

Integrating Mobile Technology to Enhance Geriatric Social Work Training

Paul Gould

Binghamton University

2013

Tier Two

Amount of Award:$18,000.00

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Project Summary:

Mobile technology initiative will provide a platform for enhanced student learning and evaluation through a three-tier training experience related to depression, dementia & delirium in geriatric patients.

Project Outcome:

Outcomes TBD

LOOP: A Project in Creative Instruction for Music Technology [Learn-Operate-Outreach-Perform]

J Tomás Henriques

Buffalo State College

2013

Tier Three

Amount of Award:$50,000.00

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Project Summary:

LOOP (Learn, Operate, Outreach, Perform) supports creation of a digital/electronic music lab that will support an online masters program.

Project Outcome:

The project final report describes key learning outcomes.

A Virtual Instrumental Analysis Laboratory (VIAL) for Buffalo State and Open SUNY

Jinseok Heo

Buffalo State College

2013

Tier One

Amount of Award:$10,000.00

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Project Summary:

Creation of online modules to support student not yet exposed to advanced analytical instruments for use in advanced chemical analysis, forensic investigation, and materials characterization.

Project Outcome:

The project outcomes share demonstration modules on a range of analytical instruments.

Project Outcome Report

Virtual Infrastructure for Data Intensive Analysis (VIDIA)

Steven M. Gallo

University at Buffalo

2013

Tier Three

Amount of Award:$58,000.00

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Project Summary:

Partnering of supercomputing infrastructure and data scientists to support undergraduate education through use OER visualization tools.

Project Outcome:

A SUNY Research Foundation "Learning Tuesdays" talk describes the VIDIA project in detail (Scroll to VIDIA specific talk at 22 minutes). Can be viewed here.

Project Outcome Report

SUNY Games II

Peter Shea

University at Albany

2013

Tier Three

Amount of Award:$52,500.00

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Project Summary:

Expansion of a joint, online, academic program that promotes understanding of games for learning and results in a network of interdisciplinary participants by partnering with industry (First Playable, Agora Games, and the atmospheric simulation and forecasting company MESO).

Project Outcome:

Website describes plans for game development across SUNY.

Project Outcome Report