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Project Outcomes

Displaying 301 - 303 of 303

Project Summary:

The Artificial Intelligence (AI) in Gamification project explores how the use of AI in gamification educational technology tools creates positive learning opportunities for undergraduate and graduate education majors by exploring how AI’s role in gamified tools develops traditional and digital literacy skills, promotes engagement, and supports both instructors and students with designing instructional materials using gamification elements.

Sustainability Education and Action for Learning and Community Engagement Open Educational Resource: Book and Learning Hub

Dr. Joshua Korenblat

Rockland Community College

2024

Tier Two

Amount of Award:$14,900.00

Project Summary:

This project transforms our co-edited sustainability education anthology (Palgrave, 2024) into an Open Access book linked with an interactive learning hub that empowers educators affiliated with the Mid-Hudson Teacher Center and beyond to make their sustainability education projects visible and shareable—adapting book case studies into actionable student learning projects.

The Digital/Print Divide: Bridging the Gap to Promote Equitable Access to Digital OER Across the Disciplines

Dr. Rachel Kraushaar

Rockland Community College

2024

Tier Three

Amount of Award:$51,557.00

Project Summary:

In today’s digital age, information is predominantly disseminated through online platforms; it is critical that we diversify pedagogy to equip students and faculty with the necessary digital literacy skills to comprehend digital content, enhance critical thinking,and increase information literacy and adaptability for the rapidly changing nature of digital formats.