Project Outcomes

Displaying 271 - 275 of 275

Project Summary:

The i-STEAM project is a modular online faculty development training that helps STEM scholars draw on discourse traditions from different cultures to make their courses, assignments, assessments, and classroom teaching more inclusive, innovative, inquiry-based, and invitational (4i). Resources developed by facilitators and participants will be shared with the SUNY community.

Using Immersive Virtual Reality Technology to Enhance Drawing Activities in Undergraduate Chemistry Courses

Dana Antonucci-Durgan

Suffolk County Community College

2023

Amount of Award:$14,300.00

Project Summary:

The project will use immersive virtual reality technology to enhance drawing activities in general chemistry courses to improve students' understanding of 3-dimensional chemical structures.

Project Summary:

The CCAVA project will research existing conventional and assistive technologies (hardware, software, pedagogies) for composing and consuming written and graphic materials; develop improvements and innovations in connecting their use so that creators across visual abilities (conventionally-sighted, visually impaired, blind) can collaborate on composing, critiquing,and sharing scholarly and creative works; and share accessible tools, guides, and additional findings via an Open Library website.

Virtual Reality (VR) for Engineering Education: An Interactive Learning Module and Virtual Labs

Zhanjie Li

SUNY Polytechnic Institute

2023

Amount of Award:$15,000.00

Project Summary:

For engineering education, using the VR technologies can provide opportunities for students to move away from conventional 2D drawing design scenarios to those VR interactive environments to understand how all of the design elements will come together from the member level to the system level, which can greatly enhance the learning experience in a more detailed 3D way systematically.

Tools for Large Courses

Chris Price

System Administration

2023

Tier One

Amount of Award:$124,250.00

Project Summary:

What is the effect of software tool adoption on the implementation (design & delivery) of a large enrollment course? This project seeks to answer this question by investigating the use of instructional technology tools that help facilitate feedback, assessment, and interaction in large enrollment (>50 students) courses.