Project Outcomes
Tools for HyFlex Courses
Chris Price
System Administration
2022
Tier Three
Amount of Award:$192,500.00
The purpose of this project is to investigate and assess the efficacy of videoconference software tools in the delivery of HyFlex courses to better understand faculty use of these tools and how that impacts student experience. The 55 faculty participants from 20 different SUNY campuses were asked to select one of four video conferencing tools (Microsoft Teams, Zoom, Class, or Engageli), received vendor training on their selected tool, as well as training on how to design and deliver HyFlex courses with support from a dedicated instructional designer.
Tools for Large Courses
Chris Price
System Administration
2023
Tier One
Amount of Award:$124,250.00
What is the effect of software tool adoption on the implementation (design & delivery) of a large enrollment course? This project seeks to answer this question by investigating the use of instructional technology tools that help facilitate feedback, assessment, and interaction in large enrollment (>50 students) courses.
Virtual Reality (VR) for Engineering Education: An Interactive Learning Module and Virtual Labs
Zhanjie Li
SUNY Polytechnic Institute
2023
Amount of Award:$15,000.00
For engineering education, using the VR technologies can provide opportunities for students to move away from conventional 2D drawing design scenarios to those VR interactive environments to understand how all of the design elements will come together from the member level to the system level, which can greatly enhance the learning experience in a more detailed 3D way systematically.
Creating Collaboratively Across Visual Abilities (CCAVA): Open Library of Methods and Tools for Collaboration and Connection among Conventional and Assistive Technology Users
Kristina Boylan
SUNY Polytechnic Institute
2023
Amount of Award:$30,000.00
The CCAVA project will research existing conventional and assistive technologies (hardware, software, pedagogies) for composing and consuming written and graphic materials; develop improvements and innovations in connecting their use so that creators across visual abilities (conventionally-sighted, visually impaired, blind) can collaborate on composing, critiquing,and sharing scholarly and creative works; and share accessible tools, guides, and additional findings via an Open Library website.
Using Immersive Virtual Reality Technology to Enhance Drawing Activities in Undergraduate Chemistry Courses
Dana Antonucci-Durgan
Suffolk County Community College
2023
Amount of Award:$14,300.00
The project will use immersive virtual reality technology to enhance drawing activities in general chemistry courses to improve students' understanding of 3-dimensional chemical structures.