Project Outcomes
Community outreach project: Improving secondary students’ three-dimensional visualization skills using an augmented reality sandbox
Nancy Mahlen
Geneseo
2016
Tier One
Amount of Award:$8,920.00
Students often struggle with the 3D visualization skills necessary to interpret a 3D landscape from a 2D, flat topographic map. The augmented reality sandbox (ARS) bridges the gap between 2D and 3D visualization by projecting a digital topographic map directly onto a landscape created in a sandbox. As that sandbox landscape is altered, the topographic map dynamically adjusts in real time to match the landscape, giving students the opportunity to interactively discover how to read topographic maps.
Crowdsourcing Creativity
Michael Masci
Geneseo
2016
Tier One
Amount of Award:$8,450.00
Crowdsourcing Creativity will bundle existing technologies to create a comprehensive creative platform that will engage a wide range of constituencies in deep learning experiences through collaborative artistic creation. This platform will place SUNY in the forefront of crowdsourced artistic creation that both utilizes and promotes scholarship across the disciplines.
Seneca Culture, History, and Government: Developing an Online Course and Open Access Textbook in Collaboration with the Seneca Nation of Indians
Meghan McCune
Jamestown Community College
2016
Tier One
Amount of Award:$7,800.00
This project addresses a significant gap in current Open Educational Resources (OER) pertaining to Native American Culture, History, and Government by placing an existing textbook on the Creative Commons, developing open-access, media-rich instructional modules linked to the textbook, and creating a new online course.
Workshop materials for the creation of algorithmic and mathematical problems in Blackboard.
Casey Raymond
Oswego
2016
Tier One
Amount of Award:$5,800.00
This project will create a set of documents and videos describing methods to create numeric questions in Blackboard that contain multiple dependent variables. The use of multiple dependent variables allow for complex, multi-step questions to be provided to students.
This project developed materials that other educators can use to create assessment tools in common on-line course management systems. This can provide cost savings to students by not requiring the student to purchase access to publisher provided content or other third party systems. The ability to create mathematical assessment tools will aid on-line instruction in all areas of STEM education, whether for STEM majors or within a general education context.
Oswego CELT "Tea for Teaching" Podcast Report
Project Outcome Report
Collaborative Initiative on Problem Based Learning in Music Renewal
Natalie Sarrazin
Brockport
2016
Tier One
Amount of Award:$4,800.00
Problem-based learning is an effective, student-centered approach in which students learn higher-order thinking skills and integrative strategies by solving real-world challenges.This pilot project, funded by SUNY IITG in 2015, is in the process of developing best-practice models and pedagogically sound materials for survey and topic-based music courses that integrates general education content while encouraging students to think creatively and develop flexible solutions to large-scale issues and problems – skills essential for success in the 21st century