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Project Outcomes

Displaying 146 - 150 of 333

UBuild: Fostering Creativity and Community Building through a Computer Games Initiative

Bina Ramamurthy

University at Buffalo

2016

Type of GrantIITG Tier One

Amount of Award:$10,000.00

  • Makerspace (aka Hackerspace)

Project Summary:

The major goal of this project is to build a diverse community with computer games as the platform for student engagement, creativity, learning and fun. We expect the participants and members of this gaming community to solve real and relevant social and community problems using games as the means.

Using Targeted OERs to Develop Core Academic Skills in the Disciplines

Seana Logsdon

Empire State College

2016

Type of GrantIITG Tier One

Amount of Award:$9,650.00

  • Open Educational Resources (OER)

Project Summary:

Using Targeted OERs to Develop Core Academic Skills in the Disciplines is a project that will serve the goals of both Open SUNY and SUNY Excels, specifically the creation of open-source shareable learning resources, the development of modularized content, and the design of innovative resources aimed at improving completion rates of at-risk, nontraditional, and first-generation learners.

Project Outcome:

For students who attend Empire State College (ESC), there is often a significant gap between prior formal educational experiences and their enrollment at ESC. The OERs in this project bridge gaps between former educational preparation and common expectations for college-level learning. In addition, the OERs provide supplemental instruction for students who need a refreshers in common skill areas. Currently, our educational technologists are attempting to share the OERs via Open SUNY. In addition, a video is in production that will mirror some aspects of the CIT conference presentation that outlines the development process.

Project Outcomes Report

Workshop materials for the creation of algorithmic and mathematical problems in Blackboard.

Casey Raymond

Oswego

2016

Type of GrantIITG Tier One

Amount of Award:$5,800.00

  • LMS

Project Summary:

This project will create a set of documents and videos describing methods to create numeric questions in Blackboard that contain multiple dependent variables. The use of multiple dependent variables allow for complex, multi-step questions to be provided to students.

Project Outcome:

This project developed materials that other educators can use to create assessment tools in common on-line course management systems. This can provide cost savings to students by not requiring the student to purchase access to publisher provided content or other third party systems. The ability to create mathematical assessment tools will aid on-line instruction in all areas of STEM education, whether for STEM majors or within a general education context.

Oswego CELT "Tea for Teaching" Podcast Report
Project Outcome Report

"Lab-in-a-Cube" Hands-On Lab Learning with an Automatic Feedback

M. Ete Chan

Stony Brook University

2016

Type of GrantIITG Tier Three

Amount of Award:$30,000.00

  • Games (Hardware/Software)

Project Summary:

Visually, virtual lab has become more and more realistic nowadays; however, many crucial lab components such as tactile skills, decision-making for preparation and execution of the lab are still missing. Also, to familiarize students with the sequential steps in a protocol, current virtual labs only require user to click through the steps without any active decision made by the users. Hence, using the concept of "gamification", our proposed solution addresses these two issues by adding a hardware component that can interact with a software to provide feedback and suggestion to users.

Project Outcome:

The “Lab-in-a-Cube” hardware tool works to improve students’ hands-on laboratory skills. It can be used in the classroom to provide feedback to students’ individual performance. It is even useful in large classroom settings, and it can be used as an online learning tool at a much cheaper price than typical expensive lab tools and equipment.

Project Outcome Report

An innovative educational framework for interdisciplinary educational collaboration for biomedical data science based on online open educational resources

Isabelle Bichindaritz

Oswego

2016

Type of GrantIITG Tier Three

Amount of Award:$55,000.00

  • Open Educational Resources (OER)

Project Summary:

This project proposes to create, with SUNY Upstate, online open educational resources (OERs) as a source for a cascade of educational offerings to serve diverse learners in interdisciplinary fields with a test-bed focus on biomedical data science.

Project Outcome:

Our project provides a series of three MOOC-like courses, one being offered by Coursera, that learners can take to complete a certificate and receive an award of completion in Biomedical Data Analysis at an affordable cost. The access to the Big Data, Genes, and Medicine course in particular has expanded our educational reach to an amazing worldwide audience of currently 4,078 learners of varied backgrounds and socio-economic status.

Project Outcome Report