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Project Outcomes

Displaying 141 - 145 of 333

Employing Technology in the Instruction of Pharmacology with Graduate Nursing Education Students

Ildiko Monahan

SUNY Polytechnic Institute

2016

Type of GrantIITG Tier One

Amount of Award:$10,000.00

  • Immersive Environment (Virtual Reality)

Project Summary:

SUNY Poly is proposing to utilize an Innovative Instruction Technology Grant (ITTG) to design an evidence-based, online pharmacology course for graduate nurse educator students, using virtual presence software. This course will utilize authentic faculty developed scenarios to apply the principles of pharmacology to patient care.

Investigating and developing online tools for scholarly communication

Kim Myers

Brockport

2016

Type of GrantIITG Tier One

Amount of Award:$10,000.00

Project Summary:

This project will survey the SUNY environment to create a network of those involved in scholarly communication. The goal is to create closer alignment and deeper partnerships for librarians and faculty in pursuing scholarly research, grants and publication.

Project Outcome:

Outcomes TBD

Seneca Culture, History, and Government: Developing an Online Course and Open Access Textbook in Collaboration with the Seneca Nation of Indians

Meghan McCune

Jamestown Community College

2016

Type of GrantIITG Tier One

Amount of Award:$7,800.00

  • Open Educational Resources (OER)

Project Summary:

This project addresses a significant gap in current Open Educational Resources (OER) pertaining to Native American Culture, History, and Government by placing an existing textbook on the Creative Commons, developing open-access, media-rich instructional modules linked to the textbook, and creating a new online course.

STEM Open Educational Resources (OERs): Development and Integration of STEM OERs across SUNY

Nathan Whitley-Grassi

Empire State College

2016

Type of GrantIITG Tier One

Amount of Award:$10,000.00

  • Open Educational Resources (OER)

Project Summary:

The proposed project will expand our current efforts to capitalize on SUNY faculty experience to develop OERs in STEM areas, based on the need to increase access to STEM research techniques for students learning at a distance or with other barriers to access, and to introduce STEM topics to engage and on ramp non-traditional and adult learners into STEM programs.

Project Outcome:

This project continues to expand our current efforts to capitalize on SUNY faculty experience to develop OERs in STEM areas, and to introduce STEM topics to engage and “on ramp” non-traditional and adult learners into STEM programs. As such we created OER objects that were designed to increase access and portability to scientific techniques, while supporting an instructional model that allows for further refinement, development, growth and use across SUNY and beyond. By creating materials that are free to use and remix, we have made course development and student engagement more affordable.

Project Outcome Report

Project Summary:

This project uses innovative approach in developing an interactive virtual learning community offering students necessary tools and resources to be successful in online courses and accommodating at risk, non-traditional and adult learners.