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Project Outcomes

Displaying 96 - 100 of 333

Online Initiative to Foster and Research Writing-Skills Transfer Across the Curriculum and Beyond

Peter Khost

Stony Brook University

2014

Type of GrantIITG Tier One

Amount of Award:$7,500.00

Project Summary:

Develop a tool to support transfer of skills and knowledge from required first-year writing classes to courses across the curriculum and beyond graduation, which research shows neither typically nor sufficiently occurs.

Freshman Design Innovation

Anurag Purwar

Stony Brook University

2014

Type of GrantIITG Tier Three

Amount of Award:$59,700.00

  • Mobile Learning; Open Source Programs and Apps; Design Thinking

Project Summary:

Assists students in designing and developing intuitive, multi-touch universal apps for iOS and Android platforms - for application both in-class and online environments.

Project Outcome:

In addition to a new website, Dr. Purwar has created 1) a universal mechanism design application (app) for Apple's iOS and Google's Android platform, and 2) a new Freshman Design Innovation class, which is being offered for the first time at Stony Brook in the Fall 2015.

The motiongen app is now available for download from the Google Play store. It has been submitted for approval to the Apple itunes store. We also created a support site for the app.
The support site has video tutorials on how to use the app.

Building Innovative Open Korean and Japanese Courses: A Pilot on Technology-enhanced Curriculum Development

Sarah Jourdain

Stony Brook University

2014

Type of GrantIITG Tier Two

Amount of Award:$20,000.00

Project Summary:

Creation of open content modules to teach and research language acquisition.

Implementation of Team-Based Learning in an Asynchronous Distance Education Graduate Nursing Course

Paula Timoney

Stony Brook University

2014

Type of GrantIITG Tier Two

Amount of Award:$20,000.00

Project Summary:

Investigated the impact of team based learning (TBL) in an online learning environment to improve health care delivery and promote patient safety.

Project Outcome:

Implementation of Team-Based Learning (TBL) in the NNP program introduced the concepts and skills necessary to build effective teams while promoting student learning. Team-based learning complements the use of evidence based practice. Effectiveness of TBL as a teaching pedagogy in this course will lead to expansion of TBL in other distance education courses.

Creating Mobile “Makerspaces” to Support Experiential Learning

Dana Antonucci-Durgan

Suffolk County Community College

2014

Type of GrantTier One

Amount of Award:$9,800.00

  • Learning Space (Facility); Makerspace (aka Hackerspace)

Project Summary:

A low cost mobile solution to pilot a "Makerspace" in support of experiential learning where space is at a premium. Includes opportunity for exploration, tinkering and creating with technology such as laser cutters, welding equipment, 3D printers and robotics.

Project Outcome:

A complete guide for creating a mobile makerspace is available.
Project website: http://libguides.sunysuffolk.edu/makerspace