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Project Outcomes

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TimeStitch Database: Crowdsourcing and Community Engagement

Dr. Alla Myzelev

Geneseo

2018

Type of GrantIITG Tier Two

Amount of Award:$16,800.00

Project Summary:

TimeStitch (http://timestitch.geneseo.edu/items/browse) is a database that was developed and populated with the help of the IITG Tier 1 Grant. In this next stage we would like to develop the following: 1) crowdsourcing plugin that will help to digitize objects such as antiques that are in the possession of general public to create a 3-dimensional component that will help students in planning virtual and real exhibitions and offer the TimeStitch package to museums as a tool of making their collections available online.

Project Outcome:

Project Report Outcome

Understanding Collegiate Varsity eSports: Team Culture and Biopsychosocial Health

Dr. Barat Wolfe

Canton, College of Technology

2018

Type of GrantIITG Tier Two

Amount of Award:$15,000.00

  • Student Supports

Project Summary:

This study explores the health, campus engagement, academic performance, and culture of collegiate varsity eSports athletes, with the goal of understanding this new and unique population of students for recruitment and retention purposes.

Using Excelsior's OER OWL to Promote Writing in the Disciplines

Professor Stephen Burke

Rockland Community College

2018

Type of GrantIITG Tier Two

Amount of Award:$15,000.00

  • Open Educational Resources (OER)

Project Summary:

This Open Writing in the Disciplines (WID) Project will build a community of practice at Rockland, Monroe, and Clinton Community Colleges with the Excelsior OWL that will create model faculty training, curriculum development, and assessment, all of which will be openly available in collaboration with SUNY OER Services.

Project Outcome:

Project Outcome Report

Virtual Reality as a Means to Prepare Preservice Teachers

Dr. Richard Lamb

University at Buffalo

2018

Type of GrantIITG Tier Two

Amount of Award:$20,000.00

  • Immersive Environment (Virtual Reality)

Project Summary:

Accurately representing common challenges novice teachers face in the urban classroom is a difficult and demanding challenge; the classroom VR environment proposed in this project was developed in collaboration with administrators and teachers from a large urban school district with a large population of minoritized students.

Virtual Reality Training Program: Using 360 Degree Videos to create an Immersive Learning Environment

Ms. Julie Ramnarais

Maritime College

2018

Type of GrantIITG Tier Two

Amount of Award:$20,000.00

Project Summary:

SUNY Maritime College will explore the use of 360 Degree Videos incorporated with Virtual Reality Technology as an experiential learning platform, allowing them to developing a structured methodology to support the learning process created through the use of the 360 Degree Videos which utilizes the incorporation of a structured assessment process to guide the students towards established learning outcomes.

Project Outcome:

Report Outcome