Project Outcomes
Seamless Integration of Political Science and International Relations Curricula across SUNY
Dr. Peter Yacobucci, Associate Professor
Buffalo State College
2017
Tier Two
Amount of Award:$20,000.00
This proposal, as a first of three phases, provides for the full development of six essential courses in Political Science and International Relations not currently available on most SUNY campuses to be fully able to be implemented simultaneously across SUNY utilizing online and distance learning technology.
A Three-Pronged Course Redesign Program to Incorporate OERs into Online Classes: Instruction, Interaction, Incentive
Dr. Julienne Cuccio Slichko, Instructional Developer
University at Albany
2017
Tier Two
Amount of Award:$20,000.00
Lowering student textbook expenses to engage and retain diverse online learners by providing course redesign supports, financial incentives, and a community of practice for faculty who wish to adopt open educational resources (OERs) in their online curricula.
Our program allowed for the adoption and remixing of OERs across 8 courses. Through the adoption process, instructors dropped costly textbooks, saving each student an average of $124 per course. This resulted in a preliminary potential savings of $30,320 for the Fall 2018 semester. The project supported course access, affordability, and choice. For example the OERs allow for immediate access to the content, cost savings for the students, and choice for students (they can decide if they want a printed version of OER at low-cost). Student achievement is to be determined, although OERs are supported by research in terms of student learning outcomes.
SUNY Immersive Augmented Reality Classroom
Dr. Ibrahim Yucel, Assistant Professor, Coordinator of the Interactive Media and Game Design Program
SUNY Polytechnic Institute
2017
Tier Two
Amount of Award:$20,000.00
The SUNY Immersive Augmented Reality Classroom is an innovative approach to utilizing virtual and augmented reality technology to enhance the pedagogical experience in multiple disciplines and achieve learning objectives taught throughout SUNY.
This project utilizes affordable technology to provide a shared mixed reality classroom to individuals, regardless of major, both on campus and in remote locations. While the core system utilizes mixed reality hardware, our system also allows users to access the virtual space via non-mixed-reality hardware, making it more affordable for a greater number of users. This tool provides learners with enhanced, more engaging ways to learn material. Specifically, it brings more visual and tactile interaction to virtual content, enabling greater engagement to a wider variety of learners. We hope, as a whole, that the technology helps increase retention of those students who had difficulty previously connecting with the subject matter. By exposing students to mixed reality technology as part of their core curriculum, it can inspire both the creation of more advanced content for this platform and/or the further development of the underlying technology.