SUNY Healthcare Island: Exploring a Virtual SUNY Community of Healthcare Learners

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Since 2009, SUNY Ulster’s Nursing Program teaches in Second Life. Through the Internet-based collaborative platform, students simulate responses to case scenarios in a virtual hospital, learning critical thinking skills. Moving forward with IITG, we will be working with SUNY nursing programs, sharing our Medical facility, developing virtual scenarios on the SLN Healthcare Island. At the close of Phase 1 pilot, we will empower campuses to design and implement additional case studies and also create an assessment to address progress, successes and challenges. A yearly summit for faculty, staff and students will spotlight the growing opportunities of the SLN Healthcare Island.

Development of an Interactive Case Study Capability

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Awarded Grant: $14,960 Principal Investigator: Christopher Urban, SUNYIT The SUNY IITGrant will be used to develop and implement an online interactive prototype case study. The case study will consist of modules that simulate real-world situations and place the student in a decision-making role that requires the use of scientific data and knowledge. The prototype will facilitate learning theories and concepts related to energy and engineering. The student will make realistic real-time decisions concerning design and operation of a regional electrical grid. The expectation is to build on this prototype in the future to create additional case study modules that cover a range of topics and student levels. Co-PI’s and Key Partners: Glenn E. Van Knowe, Ph.D., MESO, Inc. Kenneth T. Waight, Ph. D., Sun Dog Science, LLC Reports and Resources: Presentation given at the 2013 CIT workshop on the interactive cases study project Project website Grid Operator Exercise About the Project Project outcomes report Creative Commons License:

Digital Thoreau: Crowdsourcing Commentary

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Awarded Grant: $15,000 Principal Investigator: Paul Schacht, Geneseo Using Henry David Thoreau’s Walden, Crowdsourcing Commentary seeks to build a platform for collaborative textual annotation, enabling individuals across multiple courses, campuses, levels of expertise, and intellectual approaches to engage in rich, vibrant, multi-layered conversation around a single text. Participants will be able to find and contribute to discussions sorted by identifiers such as community (e.g., a particular class on a particular campus), discipline (e.g., philosophy, history, literature, geology, biology), topic (individualism, transcendentalism), and contributor-type (scholar, student, general reader). This massive yet organized engagement will simultaneously leverage and illustrate the social nature of interpretation. Co-PI’s and Key Partners: Joe Easterly, Electronic Resources and Digital Scholarship Librarian, Milne Library, SUNY Geneseo Reports and Resources: This document provides a status update on Crowdsourcing Commentary and includes links to both the project home page and to open source code developed as a direct result of the project: Project outcomes update The Rochester Democrat & Chronicle published a story by James Goodman on Tuesday, March 18, about the full range of Thoreau-related activities at SUNY Geneseo, including Digital Thoreau. Since the D&C is owned by Gannett, the story was subsequently picked up by USA Today. The article mentions the particular Digital Thoreau project funded by our SUNY IIT Grant, The Readers’ Thoreau, which finally went live in February, is open to the public, and is being used this semester by two classes: ENGL 340 at SUNY Geneseo, Literature and Literary Study in the Digital Age, and ENG 362 at the University of Maine, Farmington, American Environmental Writing, taught by Prof. Kristen Case. Project Website Project outcomes report Final project outcomes report Article in The Chronicle of Higher Education (October, 2014) Creative Commons License:

Creation, Implementation, and Assessment of Anatomy and Physiology Online Laboratory Modules

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Principal Investigator: Adam Rich, Brockport This pilot project will develop pre-laboratory learning modules for A&P students, assess the effects of using these modules on student learning, and identify characteristics of the modules that may facilitate adoption of learning modules by faculty. The overall goal is to use technology to reduce face-to-face lab duration while maintaining learning outcomes, and to identify the most important features that will facilitate faculty adoption of this technology. Co-PI’s and Key Partners: Chris Price, SUNY Brockport Kanchana Mendes, SUNY Brockport Kathleen Reagan, SUNY Brockport Jeremy Browne, Brigham Young University Christopher Loretz, University at Buffalo Marirose Ethington, Genesee Community College Gary W Glaser, Genesee Community College Reports and Resources: Poster presentation – CIT 2013 Outline – Getting Ready Video Module Creative Commons License: