A Novel On-line Approach for “e-student” Remote Laboratory Experiments

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Principal Investigator: Daniel Jones, Institute of Technology at Utica/Rome Advanced information technology provides students access to a wide range of learning experiences. One of the challenges of the on-line forum is providing exposure to hands-on laboratory experience to students. The goal of this project is to actively engage on-line students in the learning process. The crux of this proposal is to investigate and validate a new concept of bringing state-of-the-art technology to enhance pedagogical on-line learning approaches and provide flexibility of time and location for both students and faculty. Creating a dynamic and efficient learning environment with ubiquitous access to computing and laboratory resources is the main goal of this proposal. Furthermore, it will be an effective test bed for new educational technology of core interest to SUNY. For example, it will enable on-line delivery of Physics laboratory courses to fulfill General Education requirements for students who do not have direct and immediate access to the required laboratory equipment. Co-PI’s and Key Partners: Mohammed A. Abdallah, SUNY IT Reports and Resources: Mid-project report

Development and assessment of a multiplayer, cloud module for teaching population genetics with badge incentives

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Awarded Grant: $35,400 Principal Investigator: Katharina Dittmar, University at Buffalo Regarding technology use, we learned from a previous IITG grant that among all mobile devices, tablets were vastly preferred over smartphones. Importantly, tablets were reported to be overwhelmingly used at home, or in the library with access to course materials, and with friends. These findings suggest crucial points to consider in the context of mobile, online education delivery outside the classroom: Not all mobile devices are equally suited, and learning environments with the capacity for interaction matter greatly, especially for higher level, conceptual learning. Based on the clearly positive role of mobile-device instruction, we recognize the need to better capitalize on the ability of tablets to serve as an interactive teaching device. Currently, Pop!World is delivered as a single player virtual game. We here propose to take this to the next level, and accomplish the following goals: Implement Pop!World in a multiplayer mode, with player interaction and user incentives (badges). Use emerging cloud gaming technology to implement this in a platform and hardware independent fashion, that is scalable and lag-time resistant. Assess the technology in the context of user adoption, and badge incentives (see Assessment Plan for details). Co-PI’s and Key Partners: Bina Ramamurthy, Associate Professor, Computer Science and Engineering, University at Buffalo Jessica Poulin, Clinical Assistant Professor, Biological Sciences, University at Buffalo

Introducing Virtualization via OpenStack “Cloud” System to SUNY Orange Applied Technologies Students

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Awarded Grant: $20,000 Principal Investigator: Christopher Rigby, SUNY Orange The Applied Technologies Department will improve study of virtualization for Networking and Cyber Security majors by exposing students to a more extensive range of technologies and giving them relevant, applicable experience in a wider set of technology platforms. This will broaden student portfolios by exposing them to cutting-edge technology, prepare them for real-world employment, and help to propel them to success in industry. To achieve this goal, we will implement a small Openstack “cloud” system. Student learning outcomes include: • Provisioning virtual servers using industry standard tools and frameworks • Demonstrating knowledge of configuration and administration of variety of operating systems • Demonstrating an understanding of configuration and maintenance of several database platforms • Using virtual servers as a platform for network security testing and analysis Since the laboratory assignments developed would be modular, and the technology easily replicated, the program could be shared across SUNY. Co-PI’s and Key Partners: Cartmell Warrington, Interim Chair of Applied Technologies, SUNY Orange Reports and Resources: Project outcomes report 2014 CIT presentation Outline of project scope and materials Mid-project report Project outcomes report V2.0 Creative Commons License:  

A Hybrid Approach for Teaching Calculus

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Awarded Grant: $20,000 Principal Investigator: James M. Pitarresi, Binghamton University At Binghamton University, Calculus I is taught to over 1,000 students each Fall. The satisfaction and performance of students in this course is often poor. This can lead to students dropping their intended major or continuing through their curriculum with weakened advanced math skills and negative attitudes toward math, which can have a harmful effect on core subjects in their major. Given the critical role of mathematics in many majors, finding new, more effective approaches to ensure student success is critical. The Department of Mathematics and the Watson School of Engineering and Applied Sciences propose a powerful hybrid instructional method to address this problem. Our hybrid approach has three main aspects: (1) implement a flipped classroom model for Calculus I using best practices of our field, (2) employ a pre-calculus screening exam for early identification and focused remediation for students with weak skills, (3) develop targeted tutorials in conjunction with on-going skills assessment to address student weaknesses and keep students “on-track” during the semester. Co-PI’s and Key Partners: Laura Anderson, Ph.D., Associate Professor, Mathematical Sciences, Binghamton University Joseph Brennan, Ph.D., Visiting Assistant Professor, Mathematical Sciences, Binghamton University Daniel McKinney, Adjunct Lecturer, Binghamton University Reports and Resources: Project article Mid-project report Project outcomes report Project outcomes report 2.0 Creative Commons License: