This page has research articles for all Multiple pathways.
Adaptive Learning
- SUNY FACT 2 Adaptive Learning Task Group- https://drive.google.com/file/d/1YA3yHziQbHQqAKuVOwbqUEeE8I07iHGd/view?usp=sharing
- Personalized adaptive learning: an emerging pedagogical approach enabled by a smart learning environment- https://drive.google.com/file/d/1h5H2dPxPq-r57WIBJ4812sMRiQgrP3iD/view?usp=sharing
- Challenges and contexts in establishing adaptive learning in higher education: findings from a Delphi study- https://drive.google.com/file/d/10SsI7ZCHRf0pwjjPAeEIm53At9hxLhLd/view?usp=sharing
- Informing and Performing: A Study Comparing Adaptive Learning to Traditional Learning- https://drive.google.com/file/d/1Or7VBusmXDm9QC8-MkJtqNRImgFZbrQZ/view?usp=sharing
Contract grading
- Getting Started with Contract Grading from HASTAC
- “So Your Instructor is Using Contract Grading” from Writing Commons
- Contract Grading Description and Template from SUNY Cortland
Specifications grading
Gamification
- Correcting Misconceptions About Gamification of Assessment: More Than SJTs and Badges- https://drive.google.com/file/d/11UGPjGqcA2h7eglfXKMgQ3nWTOxoXXZt/view?usp=sharing
- Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study- https://drive.google.com/file/d/1lyL7JzE6dfBT7C3Bn2HAAWFPGuYK61tq/view?usp=sharing
- Using Educational Computer Games in the Classroom: Science Teachers’ Experiences, Attitudes, Perceptions, Concerns, and Support Needs- https://drive.google.com/file/d/14F97P8Qwgwjv9quFGA6ywL4VA4PFuoeQ/view?usp=sharing
- Chapter 1: Assessment for Game-Based Learning- https://drive.google.com/file/d/1As2qZyOc3ni-z5mhxmPbeEojBdXhKIa_/view?usp=sharing
- Foundations of the game-based learning- https://drive.google.com/file/d/1LH37bC9OsxWmsmynw2lc7kzK-cgGUy6r/view?usp=sharing
- An Exploratory Study of Digital Badges as an Assessment Tool- https://drive.google.com/file/d/1zUl0cy051cjaKXJt6hNAVo8uSDRkqsOf/view?usp=sharing
- Assessment in and of Serious Games: An Overview- https://drive.google.com/file/d/1YJjAoV-TA6Oh6XDLCLK5K4y3P7UpUUHS/view?usp=sharing
- Game-Based Learning- https://drive.google.com/file/d/1vV368PiAgykIbG6MxqFw9Ghz2sVufBXg/view?usp=sharing
- Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review- https://drive.google.com/file/d/1ewAu0MdPB5vY9nCUi6Y8MSjpno9e26OX/view?usp=sharing
- Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study- https://drive.google.com/file/d/1Rhyo8T9BgKNaJbOF6-bb0hjh2mFCDZtU/view?usp=sharing
- Composition, Computer Games, and the Absence of Writing- https://drive.google.com/file/d/1kSu7NVSBqT61GNZZfT_gYpqG4HwcMTGl/view?usp=sharing
Others
Microcredentialing of English Learner Teaching Skills: An Exploratory Study of Digital Badges as an Assessment Tool- https://citejournal.org/volume-20/issue-1-20/current-practice/microcredentialing-of-english-learner-teaching-skills-an-exploratory-study-of-digital-badges-as-an-assessment-tool/