Project Outcomes
Developing an Informed Community of People Who Are Interested in Advancing 3D Virtual World Instruction
John Cabra
Buffalo State College
2012
Type of GrantIITG Tier One
Amount of Award:$10,000.00
Use of Qube software to facilitate active learning in a creativity course. Includes research of effectiveness and recommendations.
Paper submitted to and accepted by the Marconi Institute of Creativity, Bologna Italy. Burnett, C., & Cabra, J. F., & Burnett, A. (September, 2013). Towards frictionless collaboration: Teaching creativity in a 3D virtual world. Conference Proceedings paper for the 1st annual Marconi Institute for Creativity, Bologna, Italy. Marconimaster-FINAL.pdf
Project Website: http://www.mic-conference.org/session-3
Tutorial Video #1: http://www.youtube.com/watch?v=pz4ln7QI2As
Tutorial Video #2: http://www.youtube.com/watch?v=nKCkmO7rmos
Tutorial Video #2: http://www.youtube.com/watch?v=8uUzX_jmuYk
Development & Validation of SUNY Prep: Learner Preparedness Survey
Melissa Miszkiewicz
Buffalo State College
2012
Type of GrantIITG Tier Two
Amount of Award:$20,000.00
Development and validation of an instrument designed to predict student success based on individual learner characteristics and the learner’s level of engagement with information and communication technology (ICT). The outcome of Phase One is a validated instrument and scoring rubric to assess learner readiness (SUNY Prep, Learner Preparedness Survey) in online environments.
Miszkiewicz, M. & Kroll, C. (2014). 21st Century Preparedness for Student Success: Creation and Validation of a New Assessment. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (pp. 1356-1363). Chesapeake, VA: Association for the Advancement of Computing in Education (AACE).
Submitted project report, survey, and document.
Learner eXperience Designers (LXD) Exploring the Feasibility of Badging
Beth Burns
Buffalo State College
2012
Type of GrantIITG Tier Two
Amount of Award:$20,000.00
The Learner eXperience Designers (LXD), will spearhead the exploration of integrating badging on campus and in higher education. Specifically, the LXD are committed to evaluating the logistics and effectiveness of badging in three specific areas: within a course, within a student training program, and within professional development.
Through our exploration of badging in three areas: in an open course, in a help desk training program, and in faculty development, we came up with a badging application that could be used by the SUNY community in order to easily incorporate the course badging process onto campuses.
Non-Profit Community Partner Service Project
Amy Dohm
Clinton Community College
2012
Type of GrantIITG Tier One
Amount of Award:$4,706.00
- Cloud-Based Teaching & Learning Environments
Pilot use of Prezi in student presentations partnered with community based organizations to provide experiential learning around promotion and engagement of target audiences.
Students responded well to the service learning assignments and guidance. Exercises, timeline and prezi debrief were submitted.
Engaging Students in Information Literacy and Digital Literacy through Emerging Technologies
Jessica Clemons
College of Environmental Science and Forestry
2012
Type of GrantIITG Tier One
Amount of Award:$5,143.00
- Mobile Learning
Demonstration project using the iPod touch, students will take photos of the spaces and resources in the library and use digital storytelling tools to tell a story about their orientation experience to the library.
All resources shared for how the "wayfinding" experience was set up and measured.
Project website https://docs.google.com/spreadsheet/ccc?key=0Aj_49R-DrHC8dHdlVTFlSWFLYjl0VnZlb0IyamZ6THc&usp=sharing