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Project Outcomes

Displaying 6 - 10 of 333

Developing an Informed Community of People Who Are Interested in Advancing 3D Virtual World Instruction

John Cabra

Buffalo State College

2012

Type of GrantIITG Tier One

Amount of Award:$10,000.00

Project Summary:

Use of Qube software to facilitate active learning in a creativity course. Includes research of effectiveness and recommendations.

Project Outcome:

Journal article and three YouTube videos demonstrate use of Qube for collaboration on outcomes webpage.

Project Outcome Report
Project Website|Tutorial Video 1|Tutorial Video 2|Tutorial Video 3

Development and Assessment of Mobile Device Instruction in STEM Education at K-21 Level

Katharina Dittmar

University at Buffalo

2012

Type of GrantIITG Tier One

Amount of Award:$10,000.00

  • Mobile Learning; Open Source Programs and Apps

Project Summary:

Leverages NSF Cyber-Infrastructure funds to develop a cloud-deployed, scalable, virtual tool for the instruction of theory and practice of population genetics in K-21 settings.

Project Outcome:

Student data indicates broad adoption of the initial app release for use in learning. Additional data indicates that mobile device adoption does not necessarily translate into "mobile education".

Project Outcome Report

Dreaming in Languages: Politics, Pedagogy and Technology for Language Instruction

Juan De Urda Anguita

Fredonia

2012

Type of GrantIITG Tier One

Amount of Award:$5,000.00

Project Summary:

A three session workshop: the political climate around language teaching, current theories on language acquisition and pedagogy and an entire afternoon session devoted to technological innovations and applications for language instruction.

Project Outcome:

A resource page from the symposium and workshop details are on the outcomes page.

Engaging Students in Information Literacy and Digital Literacy through Emerging Technologies

Jessica Clemons

College of Environmental Science and Forestry

2012

Type of GrantIITG Tier One

Amount of Award:$5,143.00

  • Mobile Learning

Project Summary:

Demonstration project using the iPod touch, students will take photos of the spaces and resources in the library and use digital storytelling tools to tell a story about their orientation experience to the library.

Project Outcome:

All resourcesshared for how the "wayfinding" experience was set up and measured.

Project Outcome

Eternal France: An Interactive Historical Simulation for College History Classes

Edward Bever

Old Westbury

2012

Type of GrantIITG Tier One

Amount of Award:$6,850.00

Project Summary:

Creation of a gamification prototype for use in Western Civilization and European history courses in which students will guide the development of France from the time of Clovis to the present day with students making decisions reflective of the government’s expanding purpose and power over time.

Project Outcome:

All resources available to download the game and incorporate in classes.

Project Outcome Report