Project Outcomes
Developing an Informed Community of People Who Are Interested in Advancing 3D Virtual World Instruction
John Cabra
Buffalo State College
2012
Type of GrantIITG Tier One
Amount of Award:$10,000.00
Use of Qube software to facilitate active learning in a creativity course. Includes research of effectiveness and recommendations.
Journal article and three YouTube videos demonstrate use of Qube for collaboration on outcomes webpage.
Project Outcome Report
Project Website|Tutorial Video 1|Tutorial Video 2|Tutorial Video 3
Development and Assessment of Mobile Device Instruction in STEM Education at K-21 Level
Katharina Dittmar
University at Buffalo
2012
Type of GrantIITG Tier One
Amount of Award:$10,000.00
- Mobile Learning; Open Source Programs and Apps
Leverages NSF Cyber-Infrastructure funds to develop a cloud-deployed, scalable, virtual tool for the instruction of theory and practice of population genetics in K-21 settings.
Student data indicates broad adoption of the initial app release for use in learning. Additional data indicates that mobile device adoption does not necessarily translate into "mobile education".
Dreaming in Languages: Politics, Pedagogy and Technology for Language Instruction
Juan De Urda Anguita
Fredonia
2012
Type of GrantIITG Tier One
Amount of Award:$5,000.00
A three session workshop: the political climate around language teaching, current theories on language acquisition and pedagogy and an entire afternoon session devoted to technological innovations and applications for language instruction.
A resource page from the symposium and workshop details are on the outcomes page.
Engaging Students in Information Literacy and Digital Literacy through Emerging Technologies
Jessica Clemons
College of Environmental Science and Forestry
2012
Type of GrantIITG Tier One
Amount of Award:$5,143.00
- Mobile Learning
Demonstration project using the iPod touch, students will take photos of the spaces and resources in the library and use digital storytelling tools to tell a story about their orientation experience to the library.
All resourcesshared for how the "wayfinding" experience was set up and measured.
Eternal France: An Interactive Historical Simulation for College History Classes
Edward Bever
Old Westbury
2012
Type of GrantIITG Tier One
Amount of Award:$6,850.00
Creation of a gamification prototype for use in Western Civilization and European history courses in which students will guide the development of France from the time of Clovis to the present day with students making decisions reflective of the government’s expanding purpose and power over time.
All resources available to download the game and incorporate in classes.