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Project Outcomes

Displaying 271 - 275 of 333

SUNY OpenIoTLab: The SUNY Laboratory Federation for Wireless Intelligent Internet of Things

Zhangyu Guan

University at Buffalo

2023

Type of GrantIITG

Amount of Award:$60,000.00

  • Open Educational Resources (OER); Learning Space (Facility)

Project Summary:

This project will develop SUNY OpenIoTLab aiming towards federating the experimental education resources for wireless intelligent Internet of Things (IoT) available over the SUNY system and opening the resources to SUNY students.

The Cloud Learning Studio (CLAS) for Educational Content Creation

Hants Williams

Stony Brook University

2023

Type of GrantIITG

Amount of Award:$15,000.00

  • Cloud-Based Teaching & Learning Environments

Project Summary:

This grant proposal seeks to examine the feasibility and acceptability of an online, asynchronous learning content platform that automatically generates education content using AI technology to produce life-like digital avatars of the content creators.

The i-STEAM Project: A Gamified Faculty Development Learnshop for Enhancing Inclusive Teaching in STEM

Gary Halada

Stony Brook University

2023

Type of GrantIITG

Amount of Award:$21,000.00

Project Summary:

The i-STEAM project is a modular online faculty development training that helps STEM scholars draw on discourse traditions from different cultures to make their courses, assignments, assessments, and classroom teaching more inclusive, innovative, inquiry-based, and invitational (4i). Resources developed by facilitators and participants will be shared with the SUNY community.

Using Immersive Virtual Reality Technology to Enhance Drawing Activities in Undergraduate Chemistry Courses

Dana Antonucci-Durgan

Suffolk County Community College

2023

Type of GrantIITG

Amount of Award:$14,300.00

  • Immersive Environment (Virtual Reality)

Project Summary:

The project will use immersive virtual reality technology to enhance drawing activities in general chemistry courses to improve students' understanding of 3-dimensional chemical structures.

Virtual Reality (VR) for Engineering Education: An Interactive Learning Module and Virtual Labs

Zhanjie Li

SUNY Polytechnic Institute

2023

Type of GrantIITG

Amount of Award:$15,000.00

  • Immersive Environment (Virtual Reality); Augmented Reality

Project Summary:

For engineering education, using the VR technologies can provide opportunities for students to move away from conventional 2D drawing design scenarios to those VR interactive environments to understand how all of the design elements will come together from the member level to the system level, which can greatly enhance the learning experience in a more detailed 3D way systematically.