The i-STEAM Project: A Gamified Faculty Development Learnshop for Enhancing Inclusive Teaching in STEM

Gary Halada

Project Team

Stony Brook University

2023

$21,000.00

Project Abstract:

This project draws upon rhetorical/cultural concepts from the arts and humanities to help STEM faculty make learning/teaching more inclusive. To do so, it combines the approach of modular “learnshops,” or learning workshops, as described by Pitso (2015) with gamified learning methods. The project is invitational in approach, inclusive of diverse knowledge systems, inspiring to a diverse body of learners, and innovative in its application of culturally-informed pedagogies. In the first phase (Fall 2023), we will help 20 Stony Brook University STEM faculty members to use inclusive pedagogies for redesigning their existing courses, enhancing instruction and assessment, and engaging and mentoring students more effectively. In the second phase, in Spring 2024, the 20 participants will share their new teaching strategies and artifacts with a broader SUNY audience of about 100 members. We will share the training materials, including resources contributed by the participants, through a Creative Commons license.

Project Outcome: