Past Projects (OLD)
Diverse Techniques of Asian Art and Craft
Kyunghee Pyun
Project Team- Jinyoung Jin, Stony Brook
Fashion Institute of Technology
2016
Tier One
$9,780.00
The project aims to develop a workshop with experts of Asian art techniques along with a website dedicated for it. During the grant period of 2016-2017, a website with video links, podcasts, online lectures, or database of practitioners is developed at Fashion Institute of Technology and offered for visitors at Stony Brook University's Charles B. Wang Center and SUNY Old Westbury's Amelie A. Wallace Gallery using hand-held devices or interactive monitors.
A website called “Bamboo Canvas” was successfully developed at Fashion Institute of Technology, and it was offered to many students using hand-held devices or interactive monitors. The website increased diversity and access to a limited source of materials, demonstrating diverse techniques of art and craft in East Asia. The website also increased connectivity among SUNY campuses and local art museums through use at conferences and exhibitions.
Students who participated in this project benefited from applied learning by utilizing their skills acquired in the program of Art History and Museum Professions at FIT and by pursuing career success in galleries. Some of them got full-time jobs as a result of their experience with this project. Overall, Bamboo Canvas has led to improved student learning ability and performance.
Using Targeted OERs to Develop Core Academic Skills in the Disciplines
Seana Logsdon
Project Team- Nathan Whitley-Grassi, SUNY Empire State College
- Lisa D’Adamo-Weinstein, SUNY Empire State College
- Sophia Mavrogiannis, SUNY Empire State College
- Daniel McCrea, SUNY Empire State College
- Brett Sherman, SUNY Empire State College
- Mildred Van Bergen, SUNY Empire State College
Empire State College
2016
Tier One
$9,650.00
Using Targeted OERs to Develop Core Academic Skills in the Disciplines is a project that will serve the goals of both Open SUNY and SUNY Excels, specifically the creation of open-source shareable learning resources, the development of modularized content, and the design of innovative resources aimed at improving completion rates of at-risk, nontraditional, and first-generation learners.
For students who attend Empire State College (ESC), there is often a significant gap between prior formal educational experiences and their enrollment at ESC. The OERs in this project bridge gaps between former educational preparation and common expectations for college-level learning. In addition, the OERs provide supplemental instruction for students who need a refreshers in common skill areas. Currently, our educational technologists are attempting to share the OERs via Open SUNY. In addition, a video is in production that will mirror some aspects of the CIT conference presentation that outlines the development process.
Community outreach project: Improving secondary students’ three-dimensional visualization skills using an augmented reality sandbox
Nancy Mahlen
Project Team
Geneseo
2016
Tier One
$8,920.00
Students often struggle with the 3D visualization skills necessary to interpret a 3D landscape from a 2D, flat topographic map. The augmented reality sandbox (ARS) bridges the gap between 2D and 3D visualization by projecting a digital topographic map directly onto a landscape created in a sandbox. As that sandbox landscape is altered, the topographic map dynamically adjusts in real time to match the landscape, giving students the opportunity to interactively discover how to read topographic maps.
Crowdsourcing Creativity
Michael Masci
Project Team- Joe Dolce, Geneseo
- Glenn McClure, Geneseo
- Paul Schacht, Geneseo
- Gerard Floriano, Geneseo
Geneseo
2016
Tier One
$8,450.00
Crowdsourcing Creativity will bundle existing technologies to create a comprehensive creative platform that will engage a wide range of constituencies in deep learning experiences through collaborative artistic creation. This platform will place SUNY in the forefront of crowdsourced artistic creation that both utilizes and promotes scholarship across the disciplines.
Seneca Culture, History, and Government: Developing an Online Course and Open Access Textbook in Collaboration with the Seneca Nation of Indians
Meghan McCune
Project Team
Jamestown Community College
2016
Tier One
$7,800.00
This project addresses a significant gap in current Open Educational Resources (OER) pertaining to Native American Culture, History, and Government by placing an existing textbook on the Creative Commons, developing open-access, media-rich instructional modules linked to the textbook, and creating a new online course.
Workshop materials for the creation of algorithmic and mathematical problems in Blackboard.
Casey Raymond
Project Team
Oswego
2016
Tier One
$5,800.00
This project will create a set of documents and videos describing methods to create numeric questions in Blackboard that contain multiple dependent variables. The use of multiple dependent variables allow for complex, multi-step questions to be provided to students.
This project developed materials that other educators can use to create assessment tools in common on-line course management systems. This can provide cost savings to students by not requiring the student to purchase access to publisher provided content or other third party systems. The ability to create mathematical assessment tools will aid on-line instruction in all areas of STEM education, whether for STEM majors or within a general education context.
Oswego CELT "Tea for Teaching" Podcast Report
Project Outcome Report
Collaborative Initiative on Problem Based Learning in Music Renewal
Natalie Sarrazin
Project Team- Tony Dumas, Brockport
Brockport
2016
Tier One
$4,800.00
Problem-based learning is an effective, student-centered approach in which students learn higher-order thinking skills and integrative strategies by solving real-world challenges.This pilot project, funded by SUNY IITG in 2015, is in the process of developing best-practice models and pedagogically sound materials for survey and topic-based music courses that integrates general education content while encouraging students to think creatively and develop flexible solutions to large-scale issues and problems – skills essential for success in the 21st century
Designing Cross-Cultural Collaborative Online Learning Tool-Kit for SUNY Faculty
Alex Kumi-Yeboah
Project Team
University at Albany
2016
Tier One
$10,000.00
This project will survey the SUNY environment to create a network of those involved in scholarly communication. The goal is to create closer alignment and deeper partnerships for librarians and faculty in pursuing scholarly research, grants and publication.
The study provides insight into the way in which cultural diversity affects instructional practices of college instructors, and how to incorporate diversity into instructional strategies to help diverse students succeed. This study opens the door for additional research on instructors’ perspectives and understandings of cultural diversity to help them facilitate cultural response pedagogy to support diverse learners in online learning environments. At a broader level, the study provides an opportunity for instructors who teach online courses to design and implement collaborative learning activities to help diverse students succeed in online learning environments.
UBuild: Fostering Creativity and Community Building through a Computer Games Initiative
Bina Ramamurthy
Project Team- J. Brice Bible, University at Buffalo
- Christopher Clune, University at Buffalo
University at Buffalo
2016
Tier One
$10,000.00
The major goal of this project is to build a diverse community with computer games as the platform for student engagement, creativity, learning and fun. We expect the participants and members of this gaming community to solve real and relevant social and community problems using games as the means.
Employing Technology in the Instruction of Pharmacology with Graduate Nursing Education Students
Ildiko Monahan
Project Team- Francia Reed, SUNY Polytechnic Institute
- Doreen Rogers, SUNY Poly Technic Institute
- Louise Dean-Kelly, SUNY Polytechnic Institute
- Kevin Volo, SUNY Polytechnic Institute
SUNY Polytechnic Institute
2016
Tier One
$10,000.00
SUNY Poly is proposing to utilize an Innovative Instruction Technology Grant (ITTG) to design an evidence-based, online pharmacology course for graduate nurse educator students, using virtual presence software. This course will utilize authentic faculty developed scenarios to apply the principles of pharmacology to patient care.
Developing Accessible Simulation and Co-simulation Learning Models of Microprocessor to Electrical and Computer Engineering Technology Courses for SUNY System
Lijian Xu
Project Team- Marjaneh Issapour, Farmingdale State College
Farmingdale State College
2016
Tier One
$10,000.00
Developing GIS Course Modules for Introductory Science and Social Science Courses
Mary Perrelli
Project Team- Wende Mix, Buffalo State
- Bettina Martinez-Hackert, Buffalo State
Buffalo State College
2016
Tier One
$10,000.00
The development of web based GIS course modules for science and social science courses will facilitate the incorporation of GIS, GPS and Remote Sensing technology and techniques into non-GIS courses; ideally 100 or 200 level courses. The goal of these modules will be to introduce students to GIS technology and the benefits of the technology to their discipline.
The Online Student Hub: Development of an Interactive Virtual Learning Community to Improve Student Success and Engagement in Online Courses
Maya Bentz
Project Team
Farmingdale State College
2016
Tier One
$10,000.00
STEM Open Educational Resources (OERs): Development and Integration of STEM OERs across SUNY
Nathan Whitley-Grassi
Project Team- Audeliz Matias, Empire State College
- Kevin Woo, Empire State College
Empire State College
2016
Tier One
$10,000.00
The proposed project will expand our current efforts to capitalize on SUNY faculty experience to develop OERs in STEM areas, based on the need to increase access to STEM research techniques for students learning at a distance or with other barriers to access, and to introduce STEM topics to engage and on ramp non-traditional and adult learners into STEM programs.
This project continues to expand our current efforts to capitalize on SUNY faculty experience to develop OERs in STEM areas, and to introduce STEM topics to engage and “on ramp” non-traditional and adult learners into STEM programs. As such we created OER objects that were designed to increase access and portability to scientific techniques, while supporting an instructional model that allows for further refinement, development, growth and use across SUNY and beyond. By creating materials that are free to use and remix, we have made course development and student engagement more affordable.
Investigating and developing online tools for scholarly communication
Kim Myers
Project Team- Julie Oyer, Brockport
Brockport
2016
Tier One
$10,000.00
This project will survey the SUNY environment to create a network of those involved in scholarly communication. The goal is to create closer alignment and deeper partnerships for librarians and faculty in pursuing scholarly research, grants and publication.
Outcomes TBD
Accuracy and Proficiency of Auscultatory Skills in Nursing Students Using a Bluetooth Connected Stethoscope
Kirsty Digger
Project Team
Delhi, College of Technology
2016
Tier Two
$19,500.00
Measuring the Effectiveness and Implementation of a Genetics MOOC
Christopher Rates
Project Team- Martha Greatrix, University at Buffalo
- Jennifer A. Surtees, University at Buffalo
- Marc Halfon, University at Buffalo
- Susan Smith, University at Buffalo
University at Buffalo
2016
Tier Two
$19,500.00
OER for Dual-Enrollment High School Courses: A Pilot Study of the North Rockland High School College in the High School Program
Elizabeth Kendall
Project Team- Jingfeng Xia, Rockland Community College
Rockland Community College
2016
Tier Two
$8,000.00
Rockland Community College (RCC) offers a high school program that allows students to earn college credits while in their own high school through dual enrollment. RCC faculty help to build the curriculum, assess instructor credentials, and approve textbook selections. Currently, seven high schools in Rockland County participate in the program with their student paying minimally for College courses.
Increasing on-line, on-demand, core competency education materials for the development of the next generation energy professional utilizing the MOOC concept.
Jennifer Zirnheld
Project Team- Kevin Burke, University at Buffalo
- Martha Greatrix, University at Buffalo
University at Buffalo
2016
Tier Two
$20,000.00
This project will build and expand upon current efforts to take available resources to the next level both in terms of leveraging existing best practices and looking beyond to develop a MOOC model for workforce development in a high demand specialization area such as energy.
Video Pedagogy: Research based best practices for creation and integration of videos into college teaching
Rebecca Rotundo
Project Team- Carol Van Zile-Tamsen, University at Buffalo
- Michele Messenger, University at Buffalo
- In Gu Kang, University at Buffalo
- John Wild, University at Buffalo
University at Buffalo
2016
Tier Two
$19,500.00
This project seeks to create a formal research-based pedagogy to educate faculty in best practices in creating and using videos for various instructional purposes.
Our project supports SUNY Excels by providing a rubric and professional development plan that will improve the quality of videos produced for instruction. We are confident that our project will improve instructors’ ability to produce higher quality videos, which will in turn improve the quality of education in the SUNY system.
The Programmatic Learning Environment Prototype
Diane Gal
Project Team- Amy McQuigge, Empire State College
Empire State College
2016
Tier Two
$19,500.00
We propose the development of a program-based learning environment prototype that provides a clean, clear, holistic approach to earning a degree in an ecosystem in which the courses or learning modules are just one part and well integrated within a more robust space.
Expanding Mobile Makerspaces to Enhance Active Learning throughout Suffolk County Community College
Kerry Carlson
Project Team- Susan Lieberthal, Suffolk County Community College
- Dana Antonucci-Durgan, Suffolk County Community College
- Fiona Grady,Suffolk County Community College
- Paul Basileo, Suffolk County Community College
- Peter DiGregorio, Suffolk County Community College
- Larry Perlman, Suffolk County Community College
Suffolk County Community College
2016
Tier Two
$19,500.00
This project will expand the 2014 tier I SUNY IITG entitled Creating Mobile Makerspaces to Support Experiential Learning awarded to Suffolk County Community Colleges Eastern campus library. The Tier II project will extend the Tier I successes to Suffolks other two campuses to provide active learning opportunities through the use of mobile makerspaces that enhance student learning and further student engagement.
Both the 3D printer and the One Button Studio support the SUNY Excel of Completion. The 3D printer has been used by students in Anatomy & Physiology classes to print "human skeletons" to aid in the study of the various bones and bone structure of the human body. Additionally, cell phone microscope clips were made for the biology classes to provide a mobile microscope for studying. The One Button Studio was utilized by students in Communications and Theater classes to practice speeches and monologues. By providing these instructional technologies to our students, we are supporting differentiated learning styles and providing them with the support to finish their certificate or degree.
Creation and Dissemination of Interactive Online 3D Anatomy Instruction Modules at Cornell University College of Veterinary Medicine.
Linda Mizer
Project Team- Philippa J. Johnson, Cornell University College of Veterinary Medicine
- Ariana Boltax, Cornell University College of Veterinary Medicine
- Marnie FitzMaurice, Cornell University College of Veterinary Medicine
- John Graves, Cornell College of Veterinary Medicine
Cornell University, NYS College of Veterinary Medicine
2016
Tier Two
$19,500.00
Through 3D medical illustration and open-access instructional design, we can enhance the educational value and accessibility of our pedagogical approach to a wider community of learners.
This musculoskeletal module will provide a resource that our veterinary students and the SUNY community, especially relevant to the colleges offering veterinary technician programs, will be able to access remote from the veterinary college. It will be accessible to the veterinary students throughout their four years of study as they explore more intricate levels of understanding of the musculoskeletal system.
Utilizing Assistive Technology and a Student-driven Universal Design Methodology to Improve Course Accessibility, Classroom Inclusivity and Student Engagement
Craig Levins
Project Team- Tim Ploss, SUNY Oneonta
- Raphael Web, SUNY Oneonta
- Alison Fugit, SUNY Oneonta
- Dr. Ursula Sanborn-Overby, SUNY Oneonta
- Dr. Maurice Odago, SUNY Oneonta
- Dr. Jayleen Wangle, SUNY Oneonta
Oneonta
2016
Tier Two
$19,000.00
Students with disabilities face many challenges that may hinder their ability to receive an equitable opportunity in the classroom. This project is designed to directly address these issues by funding a team of students with disabilities to trial, assess, and collaborate with staff and faculty to explore individual and classroom usefulness of various procured assistive technologies (AT), and to create learning modules that can be shared openly across campus and SUNY system-wide.
Oucomes TBD
The SUNY Virtual Herbarium: Increasing Access and Improving Botanical Education
Sean Robinson
Project Team- Michael B. Burgess, SUNY Plattsburgh
- Laurie J. Freeman, Fulton-Montgomery Community College
- Jack T. Tessier, SUNY Delhi
- Kathy Spitzhoff, SUNY Oneonta
Oneonta
2016
Tier Two
$19,000.00
Herbaria, collections of preserved plants, are valuable sources of data essential to studies in the biological sciences. The primary goal of this project is to increase access to herbarium collections at SUNY institutions, as well as to develop and disseminate a new pedagogy for enhancing botanical education using digitized specimens.
The SUNY Open Education Research Lab
Samuel Abramovich
Project Team
University at Buffalo
2016
Tier Two
$11,500.00
The SUNY Open Education Research Lab’s core mission is to both actively engage and support empirical research of of SUNY’s Open Education efforts. We will do this by engaging in our own research of Open SUNY projects and, when appropriate, providing consultation and research to other Open SUNY educational efforts.
Scaling up OER Discovery and Adoption: Building an open digital learning and publishing network across SUNY
Katherine Pitcher
Project Team- Ginger Bidell, SUNY Buffalo State
- Allison Brown, SUNY Geneseo
- Leah Galka, SUNY Buffalo State
- Leah Root, SUNY Geneseo
- Ryann Lindsay, SUNY Geneseo
Geneseo
2016
Tier Three
$35,000.00
There will be three major areas of exploration within this project: 1. Create a faculty course supports team and community of practice for OER adoption and development. 2. Create and develop a digital publishing and learning platform to curate and support this OER content which is openly licensed and may be reused, remixed, and adopted into future courses. 3. Develop a sustainable service and business model for OER content creation, curation, and hosting through Open SUNY Textbooks.
Designing Competency-based PLA Pathways to Scale Up Completion and Learner Success
Nan Travers
Project Team- Dr. Michele Forte, SUNY Empire State College
Empire State College
2016
Tier Three
$55,000.00
Using Flatworld, a competency-based learning platform, faculty teams will develop CBE PLA for: a) SUNY Transfer Path areas of Business, Computer Science, and Criminal Justice/Criminology; b) developmental skills in basic communications and mathematics to align with SUNY General Education learning outcomes; and c) workplace learning acquired through the Center for Disability Services in Human Services/ Human Services Management.
Faculty teams were charged with creating a minimum of one CBE PLA; thus far, teams are on track to create more than one. Teams were charged with three areas: SUNY Transfer Path areas of Business, Computer Science, and Criminal Justice/Criminology (top PLA areas); developmental skills in the areas of basic communications (reading and writing) and mathematics (aligns with SUNY General Education learning outcomes); workplace learning acquired through employment in the area of Human Services/Human Services Management. This project builds upon previous work with PLA and e-portfolios, which has shown success for students to achieve their PLA credits.
An open-source high fidelity veterinary patient simulator (VPS)
Daniel Fletcher
Project Team- Barrett T. Meckel, State University of New York - Delhi
- Katherine M. Murphy, State University of New York - Delhi
- David Weiner, I-Town Designs
- Terry Kelleher, I-Town Designs
Cornell University, NYS College of Veterinary Medicine
2016
Tier Three
$55,000.00
Veterinary clinical training follows an apprenticeship model in which trainees observe experienced clinicians treating cases presenting to teaching hospitals. High fidelity patient simulators enable an approach based on deliberate practice, in which relevant clinical scenarios designed to reinforce specific learning objectives are presented to trainees, who apply their knowledge in real time.
The final product of this project is an open source simulator for veterinary training that can be built at low cost, extending access to this new teaching modality to more resource constrained environments. Simulation teaching is highly engaging and we're using it for continuing education events at Cornell to help introduce alumni to this exciting new teaching methodology. We believe that this will strengthen our relationship with our alumni and encourage them to be more involved with the teaching program.
An innovative educational framework for interdisciplinary educational collaboration for biomedical data science based on online open educational resources
Isabelle Bichindaritz
Project Team- Ioana Coman, SUNY Oswego
- Franck Middleton, SUNY Upstate
Oswego
2016
Tier Three
$55,000.00
This project proposes to create, with SUNY Upstate, online open educational resources (OERs) as a source for a cascade of educational offerings to serve diverse learners in interdisciplinary fields with a test-bed focus on biomedical data science.
Our project provides a series of three MOOC-like courses, one being offered by Coursera, that learners can take to complete a certificate and receive an award of completion in Biomedical Data Analysis at an affordable cost. The access to the Big Data, Genes, and Medicine course in particular has expanded our educational reach to an amazing worldwide audience of currently 4,078 learners of varied backgrounds and socio-economic status.
Crowdlearning: Towards Collaborative, Self-Sustaining Learning Environments and Practices
Alexander Nikolaev
Project Team- Suzanne M. Miller, University at Buffalo
- Alireza Farasat, University at Buffalo
University at Buffalo
2016
Tier Three
$50,000.00
The vision of Crowdlearning is that of a self-sustaining collaborative learning environment, where the participants - students of a given subject - intermittently take on the roles of (1) the creators of subject-focused problems (problem statements/formulations with answer alternatives, hints, correct answers with explanations, etc.), (2) problem quality evaluators, and (3) problem solvers, all on an anonymized gamified online platform.
Open Door to Open SUNY (ODOS): MOOC multi-dimensional subgroups, prediction, and implementation project
Christine Kroll
Project Team- Cyndi Burnett, Buffalo State College
- Gregory Fabiano, University at Buffalo
- Yvonne D. Harrison, University at Buffalo
- Margaret Schedel, Stony Brook University
- In-Gu Kang, University at Buffalo
University at Buffalo
2016
Tier Three
$43,750.00
As a 2015 IITG recipient, our multi-campus Open Door to Open SUNY (ODOS) research team is seeking funding to build upon our preliminary research in an effort to support the Open SUNY Affordable Learning Solutions MOOC operations team while further positioning SUNY as a thought leader in the MOOC research arena.
Digital Music Notation with Auto-Grading and Immediate Feedback
Richard Plotkin
Project Team
University at Buffalo
2016
Tier Three
$35,000.00
This project is intended to develop a proof-of-concept for, and pilot, a digital assignment workflow involving music notation.
Notate allows students and potential students to do music fundamentals exercises that are either instructor-assessed or self-assessed. The opportunity self-assessment provides is substantial: students can remediate necessary knowledge in music scholarship, work alone to prepare themselves for early entry into advanced courses, or supplement their current learning opportunities with extra knowledge.
Notate has a goal of increasing civic engagement by offering itself as a free tool to educators not just within the SUNY system, but also at other schools, including high schools, in New York and around the country. This leads to better-prepared students entering college, and better-educated students in high school settings.
"Lab-in-a-Cube" Hands-On Lab Learning with an Automatic Feedback
M. Ete Chan
Project Team- Wei Lin, Stony Brook
- Richard McKenna, Stony Brook
Stony Brook University
2016
Tier Three
$30,000.00
Visually, virtual lab has become more and more realistic nowadays; however, many crucial lab components such as tactile skills, decision-making for preparation and execution of the lab are still missing. Also, to familiarize students with the sequential steps in a protocol, current virtual labs only require user to click through the steps without any active decision made by the users. Hence, using the concept of "gamification", our proposed solution addresses these two issues by adding a hardware component that can interact with a software to provide feedback and suggestion to users.
The “Lab-in-a-Cube” hardware tool works to improve students’ hands-on laboratory skills. It can be used in the classroom to provide feedback to students’ individual performance. It is even useful in large classroom settings, and it can be used as an online learning tool at a much cheaper price than typical expensive lab tools and equipment.
Scaling the Metaliteracy Badging System for Open SUNY: Collaborative Customization for Teacher Education Programs
Stephanie Affinito
Project Team- Kelsey O’Brien, University at Albany
- Trudi Jacobson, University at Albany
- Michele Forte, Empire State College
- Donna Mahar, Empire State College
- Karen Gardner-Athey, SUNY OLIS
University at Albany
2016
Tier Three
$28,000.00
This collaborative project between faculty at the University at Albany and Empire State College will scale and refine the existing Metaliteracy Badging System for Open SUNY, and produce a collaborative, customized badge for teacher education programs.
This project supports non-traditional students who have come into graduate teaching programs as a second career by increasing their awareness of 21st century metaliteracy skills, particularly digital citizenship.
Enhancing Geospatial Learning and GPS-enabled Field Methods in Geosciences
Benjamin Laabs
Project Team- Nicholas Warner, SUNY Geneseo
- Scott Giorgis, SUNY Geneseo
Geneseo
2016
Tier Two
$20,000.00
The proposed project constitutes a major augmentation of the existing geospatial technology in the Department of Geological Sciences that was recently implemented with tech fee support from CIT, and will afford the integration of a new set of learning objectives into the geoscience degree programs.
Outcomes TBD