Project Outcomes
MOOC Model for New Care Coordination Competencies Training
Dr. Terrance Keys
Monroe Community College
2018
Type of GrantIITG Tier Two
Amount of Award:$18,000.00
This project will create a system of courses to teach the five new coordination competencies and address the talent gap that currently exists in the Health Care Coordination field throughout New York State and beyond.
Music and Technology in the Community College Music Theory Classroom
Ms. Shelli Cordisco
Broome Community College
2018
Type of GrantIITG Tier Two
Amount of Award:$16,000.00
By infusing affordable digital notation technologies into Broome CC’s Music Theory classrooms, this pilot project will: (1) promote creativity, intuitive learning, and accessibility for participating students; (2) help them understand complex concepts faster, and train them to hear different chord qualities, intervals, and instrument timbres; and (3) serve as a model for other community college music programs where technology-based pedagogical solutions are often outpaced by local high schools.
Open Cyber Arena: Replicable, scalable and flexible hands-on cybersecurity learning environment
Mr. David Murray
University at Buffalo
2018
Type of GrantIITG Tier Two
Amount of Award:$20,000.00
- Cloud-Based Teaching & Learning Environments
The Open Cyber Arena supports hands-on cybersecurity education and outreach efforts, providing ease of use to instructors and streamlined ease of access to students.
Open edX Pilot
Mr. Joseph Kerr
University at Buffalo
2018
Type of GrantIITG Tier Two
Amount of Award:$20,000.00
- Cloud-Based Teaching & Learning Environments
The University at Buffalo (UB) College of Arts and Sciences (CAS), in collaboration with campus partners, proposes to explore Open edX as a traditional and post-traditional education delivery platform to students on a global scale.
SUNY Immersive Augmented Reality Classroom Development and Deployment
Dr. Ibrahim Yucel
SUNY Polytechnic Institute
2018
Type of GrantIITG Tier Two
Amount of Award:$20,000.00
- Immersive Environment (Virtual Reality); Augmented Reality
Based on our previous IITG project, we are further developing and evaluating a shared virtual and augmented reality learning environment called the “SUNY Immersive Augmented Reality Classroom” to enhance and transform the pedagogical impact in multiple disciplines and better support learning objectives taught throughout SUNY.