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Project Outcomes

Displaying 186 - 190 of 333

A Three-Pronged Course Redesign Program to Incorporate OERs into Online Classes: Instruction, Interaction, Incentive 

Dr. Julienne Cuccio Slichko, Instructional Developer

University at Albany

2017

Type of GrantIITG Tier Two

Amount of Award:$20,000.00

  • Open Educational Resources (OER)

Project Summary:

Lowering student textbook expenses to engage and retain diverse online learners by providing course redesign supports, financial incentives, and a community of practice for faculty who wish to adopt open educational resources (OERs) in their online curricula.   

Project Outcome:

Our program allowed for the adoption and remixing of OERs across 8 courses. Through the adoption process, instructors dropped costly textbooks, saving each student an average of $124 per course. This resulted in a preliminary potential savings of $30,320 for the Fall 2018 semester. The project supported course access, affordability, and choice. For example the OERs allow for immediate access to the content, cost savings for the students, and choice for students (they can decide if they want a printed version of OER at low-cost). Student achievement is to be determined, although OERs are supported by research in terms of student learning outcomes.

Project Outcome Report

Designing Competency-based PLA Pathways to Scale Up Completion and Learner Success – Phase II

Dr. Nan Travers

Empire State College

2017

Type of GrantIITG Tier Two

Amount of Award:$20,000.00

Project Summary:

This is a proof of concept project to build and expand upon previous IITG work by: 1) providing students access to CBE PLA templates within the Sāgence™ system, 2) developing a PLA competency-based course, 3) expanding the CBE PLA options in Sāgence™, and 4) providing additional professional development.

Project Outcome:

This project developed competency-based prior learning assessment guides in 7 topic areas (bringing the total number up to 14), a generic guide and a competency-based PLA course - all available on-line. These guides will help students successfully document their prior learning and be assessed for college credit. This directly impacts completion because these guides increase the ability for students to earn credit for what they already know, decreasing the number of credits needed to complete a credential. Research shows that students who participate in PLA are 2X more likely to complete an associate degree and 2.5 X more likely to complete a bachelor's degree.

Project Outcome Report

Establishing a regional interdisciplinary OER Institute to further develop a pipeline of experienced, research-inspired educators and students.

Ms. Talia Lipton

Rockland Community College

2017

Type of GrantIITG Tier Two

Amount of Award:$20,000.00

  • Open Educational Resources (OER)

Project Summary:

Meeting the Open Educational Resources Challenge: Taking collaboration to scale through applied best practices and other lessons learned in creating a pipeline of trained OER educators.

Improving Health Care Delivery for Refugees and African Americans Using Technology-Enhanced Interprofessional Experiential Learning

Dr. Patricia Ohtake, Associate Professor

University at Buffalo

2017

Type of GrantIITG Tier Two

Amount of Award:$20,000.00

  • Open Educational Resources (OER)

Project Summary:

Using technology-enhanced interprofessional experiential learning, health professions students will improve healthcare delivery for refugee and underserved populations by increasing their cultural sensitivity and understanding of health care disparities through engagement with refugee and underserved African American communities and learning to communicate with individuals with limited English proficiency using professional interpreters.

Interactive Textbook for Music Technology Students

Mr. Thilo Schaller, Assistant Professor

Buffalo State College

2017

Type of GrantIITG Tier Two

Amount of Award:$14,000.00

  • Open Educational Resources (OER)

Project Summary:

An interactive textbook for music technology students as an applied learning environment in which users can turn knobs and handles, hear and see the changes and thus learn by demonstration, experimentation, and intuition.