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Project NameThe i-STEAM Project: A Gamified Faculty Development Learnshop for Enhancing Inclusive Teaching in STEM
Principal InvestigatorGary Halada
CampusStony Brook University
Year of Project2023
Amount of Award:$21,000.00
Overview Summary

The i-STEAM project is a modular online faculty development training that helps STEM scholars draw on discourse traditions from different cultures to make their courses, assignments, assessments, and classroom teaching more inclusive, innovative, inquiry-based, and invitational (4i). Resources developed by facilitators and participants will be shared with the SUNY community.

Project Abstract

This project draws upon rhetorical/cultural concepts from the arts and humanities to help STEM faculty make learning/teaching more inclusive. To do so, it combines the approach of modular “learnshops,” or learning workshops, as described by Pitso (2015) with gamified learning methods. The project is invitational in approach, inclusive of diverse knowledge systems, inspiring to a diverse body of learners, and innovative in its application of culturally-informed pedagogies. In the first phase (Fall 2023), we will help 20 Stony Brook University STEM faculty members to use inclusive pedagogies for redesigning their existing courses, enhancing instruction and assessment, and engaging and mentoring students more effectively. In the second phase, in Spring 2024, the 20 participants will share their new teaching strategies and artifacts with a broader SUNY audience of about 100 members. We will share the training materials, including resources contributed by the participants, through a Creative Commons license.

Discipline Specific Pedagogy
  • STEM
Faculty Development
  • Sharing Best Practices
Instructional Design
  • Gamification (Design)