SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning
Awarded Grant: $60,000
Principal Investigator:
Peter Shea, University at Albany
There is a well documented need for, and national resources to support, innovative instruction to prepare the youth of our country for careers in Science, Technology, Engineering, and Mathematics (STEM) fields. There is also a growing recognition that games and other immersive environments hold great promise for engaging students, eliciting sustained interaction, and supporting deep learning. This project seeks to explore the opportunities for leveraging the Power of SUNY to create an innovative academic program through which students and faculty across a range of disciplines and SUNY colleges collaborate to create engaging and pedagogically sound video games that enhance k-12 student interest and learning of STEM content.
Co-PI’s and Key Partners:
Jianwei Zhang, University at Albany
Alan Oliveira, University at Albany
Dan Goodwin, University at Albany
Mathias Vuille, University at Albany
Jennifer Goodall, University at Albany
Dr. Roberta Johnson, University at Albany
Bina Ramamurthy, University Buffalo
Edward Bever, Old Westbury
Jim McElwaine, Purchase
Larry Dugan, Finger Lakes CC
Suzanne Hayes, Empire State College
Alexandra Pickett, SUNY Learning Network
Kim Scalzo, SUNY Center for Professional Development
Reports and Resources:
- Project Website
- SUNY Online Summit (SOL Summit)
- Graduate Level Course Syllabus with assignments, readings and other information to create a fully online course.
- Detailed Course Schedule with video links to important figures in the Games for Learning, Serious Games and Gamification arena
- The foundational presentation of project goals and outcomes presented to SLN instructional designers, the SUNY Online Learning Summit, and the SUNY Conference on Instructional Technologies as we progressed through the grant.
- ID Meeting – CIT Poster This file includes a powerpoint presentation for two of the graduate students working on the project who presented for SLN Instructional Designers and did a separate poster session at CIT.
- SUNY Games: An IITG Panel Discussion (Panelists: Peter Shea, Alan Oliveira, Bina Ramamurthy)
- Anne Derryberry: Badges: The “New Black,” or another “Black Hole”?
- Sean Duncan: Affinity Spaces: Connecting Online Learning To Everyday Life
- Project outcomes report