SUNY Co-laboratory on Immersive Virtual Environments for STEM Learning

Awarded Grant: $60,000

Principal Investigator:

Peter Shea, University at Albany

There is a well documented need for, and national resources to support, innovative instruction to prepare the youth of our country for careers in Science, Technology, Engineering, and Mathematics (STEM) fields. There is also a growing recognition that games and other immersive environments hold great promise for engaging students, eliciting sustained interaction, and supporting deep learning. This project seeks to explore the opportunities for leveraging the Power of SUNY to create an innovative academic program through which students and faculty across a range of disciplines and SUNY colleges collaborate to create engaging and pedagogically sound video games that enhance k-12 student interest and learning of STEM content.

Co-PI’s and Key Partners:

Jianwei Zhang, University at Albany
Alan Oliveira, University at Albany
Dan Goodwin, University at Albany
Mathias Vuille, University at Albany
Jennifer Goodall, University at Albany
Dr. Roberta Johnson, University at Albany
Bina Ramamurthy, University Buffalo
Edward Bever, Old Westbury
Jim McElwaine, Purchase
Larry Dugan, Finger Lakes CC
Suzanne Hayes, Empire State College
Alexandra Pickett, SUNY Learning Network
Kim Scalzo, SUNY Center for Professional Development

Reports and Resources:

Publications:

UAlbany News
SUNY Blog

Creative Commons License:

Attribution