John Cabra, Buffalo State College
The authors of this study were directly involved in designing and imparting a graduate-level Principles of Creative Problem Solving (CPS) course in a 3D virtual world (Qube). They have utilized this experience to monitor and evaluate the effects of their facilitation approach, QUBE features and pedagogical activities with the aim of improving and generalizing practice. To study the potential of this platform a participatory action research method was selected. This worked differed from the original abstract. The necessary subjects needed to conduct the work, as described in the original abstract, were not obtained.
The objectives of this pilot study were to: (1) explore the potential of the virtual world, QUBE, for CPS activities; (2) understand the barriers and solutions to using QUBE, including participant and presenter training; (3) measure participant learning outcomes and feedback. Overall, the results of the study were encouraging, and supported the initial belief that a collaborative, 3D, platform could be used to teach CPS in an interactive manner. In post course evaluations, students agreed that course objectives were met.
Co-PI’s and Key Partners:
Dr. Cyndi Burnett, KnowInnovation
Reports and Resources:
- Paper submitted to and accepted by the Marconi Institute of Creativity, Bologna Italy. Burnett, C., & Cabra, J. F., & Burnett, A. (September, 2013). Towards frictionless collaboration: Teaching creativity in a 3D virtual world. Conference Proceedings paper for the 1st annual Marconi Institute for Creativity, Bologna, Italy. Marconimaster-FINAL.pdf
- Project Website: http://www.mic-conference.org/session-3
- Tutorial Video #1: http://www.youtube.com/watch?v=pz4ln7QI2As
- Tutorial Video #2: http://www.youtube.com/watch?v=nKCkmO7rmos
- Tutorial Video #2: http://www.youtube.com/watch?v=8uUzX_jmuYk