Engaging Students in Information Literacy and Digital Literacy through Emerging Technologies

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Awarded Grant: $5,143 Principal Investigator: Jessica Clemons, SUNY ESF The project will be an interactive and creative group activity for students in our ESF:200 information literacy classes. Currently there is a paper-based question sheet with prompts like, “Where is the Quiet Study Room located?” In lieu of this requirement, we will group students and have them explore the physical library. Using the iPod touches, students will take photos and videos of the spaces and resources in the library. Students will share what they learned with the class immediately after completing the exercise. Students learn how to use technology to better utilize the library resources as well as how to get information face to face. Near the end of the course students will use the iPopd to evaluate database apps when available. These activities demonstrate to students the responsive nature of the library staff and resources. Co-PI’s and Key Partners: Stephen P. Weiter, Director, College Libraries, SUNY ESF Reports and Resources: A presentation to help students use iPods This is the instruction sheet that the groups of students use. It has a variety of questions and students choose what they want to share with the class. The iPods are engraved with numbers so each group is responsible for reporting on at least 1 specific question This is the evaluation form that students filled out. No names were required and comments were highly encouraged. These comments help me to regularly update and improve the exercises Project website Project outcomes report Publications: ESF Communications Creative Commons License:

Presentations Unplugged: Mobile Devices in the Classroom

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Principal Investigator: Tom Blake, Binghamton University We will investigate the feasibility of using a consumer-oriented product (an “Apple TV”) with a data projector to give our faculty full freedom of movement within the classroom, as they wirelessly present material from commonly used hand-held devices (e.g. iPads, iPhones.) Assuming we can successfully integrate the Apple TV with our campus network, we will investigate using other computing devices as well (e.g. laptops, Android devices.) Reports and Resources: Presenting with the iPad. Mac World Apple working with enterprise partners to enhance Bonjour, Apple TV. Apple Insider Creative Commons License:

SUNY Geneseo Neuroscience Cyber Technology Laboratory (CTL) Course

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The Society for Neuroscience recently funded the development of an open access online portal for housing neuroscience activities. The portal, named ERIN (Educational Resources in Neuroscience), allows free access to all activities (http://erin.sfn.org). Objectives of the present proposal are: 1) Investigate the utility of ERIN as an ancillary to primary classroom instruction in a variety of related courses (e.g. Biopsychology, Behavioral Pharmacology, Behavior Genetics). 2) Assess the effectiveness of ERIN in conveying concepts that underlie learning objectives of related courses. 3) Determine the feasibility of creating a distance learning or hybrid course using ERIN as the primary source for assignments.

SUNY Healthcare Island: Exploring a Virtual SUNY Community of Healthcare Learners

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Since 2009, SUNY Ulster’s Nursing Program teaches in Second Life. Through the Internet-based collaborative platform, students simulate responses to case scenarios in a virtual hospital, learning critical thinking skills. Moving forward with IITG, we will be working with SUNY nursing programs, sharing our Medical facility, developing virtual scenarios on the SLN Healthcare Island. At the close of Phase 1 pilot, we will empower campuses to design and implement additional case studies and also create an assessment to address progress, successes and challenges. A yearly summit for faculty, staff and students will spotlight the growing opportunities of the SLN Healthcare Island.