Freshman Design Innovation

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Awarded Grant: $59,700 Principal Investigator: Anurag Purwar, Stony Brook University The proposed work seeks to leverage PIs latest research in simultaneous type and dimensional synthesis of mechanisms to design and develop an intuitive, multi-touch universal mechanism design application (app) for Apple’s iOS and Google’s Android platforms for teaching machine design in a newly proposed Freshman Design Innovation class. The class to be offered for both off– and on–line delivery through Open SUNY initiative will use the app as a machine design innovation tool for creating autonomous machines with the help of a take-home mechatronics kit in an active- and experiential-learning environment. This app will also be integrated in upper division machine design classes to enhance students’ learning of the machine design process and to help them innovate new devices. The app and the new course also seeks to make mechanism design accessible to non-experts, DIYers, and high school students, thereby enabling them to create machines and mechanisms that can execute useful tasks. The pedagogical assessment on the effectiveness of the app and the course design and implementation expertise will be provided by Stony Brook University’s Teaching, Learning, and Technology (TLT) Center. Co-PI’s and Key Partners: Qiaode Jeffrey Ge, Professor of Mechanical Engineering, Stony Brook University Patricia Aceves, Director, The Faculty Center, Teaching, Learning, and Technology, Stony Brook University Reports and Resources: Project Websites http://www.motiongen.io MEC101 Freshman Design Innovation, Fall 2015 Mid-project report Project outcomes report Hyperlinks to journal articles or campus/local/national press releases describing the project Youtube Link

Development and assessment of a multiplayer, cloud module for teaching population genetics with badge incentives

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Awarded Grant: $35,400 Principal Investigator: Katharina Dittmar, University at Buffalo Regarding technology use, we learned from a previous IITG grant that among all mobile devices, tablets were vastly preferred over smartphones. Importantly, tablets were reported to be overwhelmingly used at home, or in the library with access to course materials, and with friends. These findings suggest crucial points to consider in the context of mobile, online education delivery outside the classroom: Not all mobile devices are equally suited, and learning environments with the capacity for interaction matter greatly, especially for higher level, conceptual learning. Based on the clearly positive role of mobile-device instruction, we recognize the need to better capitalize on the ability of tablets to serve as an interactive teaching device. Currently, Pop!World is delivered as a single player virtual game. We here propose to take this to the next level, and accomplish the following goals: Implement Pop!World in a multiplayer mode, with player interaction and user incentives (badges). Use emerging cloud gaming technology to implement this in a platform and hardware independent fashion, that is scalable and lag-time resistant. Assess the technology in the context of user adoption, and badge incentives (see Assessment Plan for details). Co-PI’s and Key Partners: Bina Ramamurthy, Associate Professor, Computer Science and Engineering, University at Buffalo Jessica Poulin, Clinical Assistant Professor, Biological Sciences, University at Buffalo

iMOOC: A Multiuser Platform for International Students to Navigate U.S.-style Virtual Learning Environments

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Awarded Grant: $57,000 Principal Investigator: Valeri Chukhlomin, Empire State College This cross-campus collaborative project proposes developing and launching an open access course (iMOOC) with a range of supporting open education resources to prepare international online learners to successfully integrate into virtual learning environments in American universities, including OPEN SUNY. The tentative course title is: “Navigating U.S.-style Virtual Learning Environments: An Introduction to American Culture, Academic System, and Self-Directed Learning”. It will help international students become familiar with and better understand American culture and the academic system, refine critically important skills, learn about virtual learning environments and practice some of the widely utilized in the U.S educational technologies. The course can be an OPEN SUNY tool to attract and retain international online learners; also, to support campus-based international students in U.S. universities. Self-regulation and self-directedness are emphasized, as many international learners come from teacher-centered environments and are not used to student-centered pedagogies employed in many U.S.-based, online courses and programs. Co-PI’s and Key Partners: Bidhan Chandra, Associate Professor, SUNY Empire State College Anant Deshpande, Assistant Professor, SUNY Empire State College Lorette Pellettiere Calix, Lecturer and Program Director, SUNY Empire State College Reports and Resources: Final project report Presentation for SUNY COIL (March 2015) Sloan-C presentation (October 2015) Course poster iMOOC on ICDE news CDL course to convert iMOOC into SUNY credits Mid-project report Project outcomes report Creative Commons License:

WAVE-ExSEL

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Award Granted: $59,000 Principal Investigator: Daniel W. Murdock, Cobleskill SUNY Cobleskill offers small classes, excellent facilities, and a hands-on learning environment that features extensive experiential learning opportunities through internships and field experiences. This project will be used to enhance the aforementioned through the use Wear-able Technologies, Video Streaming, and other supporting (server, PC, and mobile) technologies. Co-PI’s and Key Partners: David Thompson, Professor, Animal and Plant Sciences, Cobleskill James Dutcher, Chief Information Officer, Cobleskill Reports and Resources: Final report Practical evaluation form Final Lab Evaluation Lab Evaluation Rating Criteria Weekly EMT Lab Evaluation Project website Article in Campus Technology: Getting Started with Google Glass, November 05, 2014 Article in Campus Technology: Google Glass Pilot: Lessons Learned So Far, January 14, 2015 Project outcomes report Creative Commons License: