SUNY Games II

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Awarded Grant: $52,500 (2013) $60,000 (2012) Principal Investigator: Peter Shea, University at Albany This project will continue progress from our original IITG proposal on the development of a joint, online, academic program that promotes understanding of games for learning and results in a network of interdisciplinary participants through the Open SUNY Framework. This phase of the project will be characterized by additional partnering with industry as we seek to develop and acquire the resources and funding to bring our vision to full fruition. New partners on this proposal include the Troy-based game-design companies First Playable, Agora Games, and the atmospheric simulation and forecasting company MESO. We are also in the process of establishing a working relationship with the Boston-based game developer Turbine Games, (a subsidiary of Warner Bros). The benefits of these partners include the potential of both in-kind and cash contributions above and beyond levels required by the IITG program that will allow us to accelerate success achieved through the initial proposal. Co-PI’s and Key Partners: Dr. Alandeon W. Oliveira, Assistant Professor of Science Education, University at Albany Jason Vickers, Visiting Assistant Professor, University at Albany, Department of Educational Theory and Practice Daniel Goodwin, Head, Studio Art Program, Graduate Director, Department of Art and Art History – University at Albany Jennifer Goodall, Ph.D., Assistant Dean, Informatics Department, College of Computing and Information, University at Albany George Berg, Ph.D., Associate Professor, Computer Science, University at Albany James McElwaine, Professor emeritus of Music, Purchase College; Professor of Music, Queens College, CUNY Prof. Jianwei Zhang, Associate Professor, Department of Educational Theory and Practice, University at Albany Dr. Roberta Johnson, Clinical Professor, Department of Atmospheric and Environmental Science, University at Albany Dr. Edward Bever, Professor of History and Director of Distance Learning, Department of History and Philosophy / SUNY College at Old Westbury Larry Dugan, Director of Online Learning, Finger Lakes Community College Bina Ramamurthy, Title: Associate Professor Computer Engineering, University at Buffalo Diane G. Gal, PhD, Associate Professor, School for Graduate Studies, Empire State College Eileen O’Connor, PhD, Associate Professor, School for Graduate Studies, Empire State College In Kind Contributors (Not funded through IITG): Tobi Saulnier, CEO, First Playable Games Aaron Westendorf, Senior Software Engineer, Agora Games Glenn Van Knowe, Vice President, MESO Anna Zhou, Graduate Student, University at Albany Reports and Resources: Final project report Project website Consoles and Classrooms: SUNY Games II to Create STEM Video Games Developing Games to Promote Learning Mid-project report Project outcomes report Creative Commons License:     

Open SUNY Textbooks Renewal

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The Open SUNY Textbook 2012 program, a very successful pilot, proved that SUNY Faculty and Libraries are interested in creating high-quality open textbooks. We received 38 proposals in a 2 week call for a writing deadline that was idealistic, libraries contributed funding and staffing to expand the program from the funded 5 open textbooks to 15. Those will be published during fall 2013. This demonstration of the Power of SUNY is key to reducing the cost of attending colleges and universities for students. It is vital to higher education leveraging the creative talents of their faculty, librarians, and staff, and provides the sustainability and scalability to Open SUNY. Using lessons learned from the pilot, we seek to expand learning resource production and participation to better meet some of the needs of SUNY faculty, our 440K current students, plus the anticipated 100K online SUNY students, and beyond.

Virtual Infrastructure for Data Intensive Analysis (VIDIA)

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Awarded Grant: $58,000 Principal Investigator: Steven M. Gallo, University at Buffalo The storage and analysis of large datasets culled from social media such as Facebook and Twitter can easily grow to a size that is beyond the capability of commonly used software tools to analyze within an acceptable amount of time. Primarily Undergraduate Institutions (PUI) typically do not have the computing and networking infrastructure or support personnel needed to allow students to create, manipulate, and analyze large multi-terabyte datasets. The SUNY Research Centers, therefore, have an active role to play in supporting data-intensive computing education and analysis at SUNY’s PUIs. In order to provide the tools necessary to expose students to state-of-the-art data-intensive computing and analysis techniques, the Center for Computational Research (CCR) at the University at Buffalo (UB) and SUNY Oneonta will partner to pilot the establishment of a collaborative virtual community, focusing initially on data-intensive computing education in the social sciences. Co-PI’s and Key Partners: Matthew D. Jones, Ph.D. Associate Director, Center for Computational Research – University at Buffalo Cynthia D. Cornelius, Senior Programmer/Analyst, Center for Computational Research – University at Buffalo Jeanette M. Sperhac, Scientific Programmer, Center for Computational Research – University at Buffalo Brian M. Lowe, Ph.D. Associate Professor of Sociology – SUNY Oneonta Gregory Fulkerson, Ph.D. Assistant Professor of Sociology – SUNY Oneonta William Wilkerson, Ph.D. Associate Professor of Political Science – SUNY Oneonta Brett Heindl, Ph.D. Assistant Professor of Political Science – SUNY Oneonta Achim Koeddermann, Ph.D. Associate Professor of Philosophy and Environmental Sciences – SUNY Oneonta James Greenberg, Director, Teaching, Learning and Technology Center (TLTC) – SUNY Oneonta Reports and Resources: Project website SUNY Wizard 2014 talk on VIDIA project VIDIA general overview for SUNY Brockport SUNY Learning Tuesdays Mid-project report Project outcomes report Project outcomes report 2.0 Creative Commons License:

Exploring New Horizons: Science And Engineering Everywhere, At Anytime And For Everyone

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Awarded Grant: $52,500 Principal Investigator: Monica Bugallo, Stony Brook University This project broadens the scope of our previously successful IITG pilot program by expanding the offered research and educational activities, by improving the cyber-infrastructure that makes them possible everywhere, at any time and to everyone, and by implementing a research component to assess the effectiveness and impact of the proposed initiatives. Our ultimate goal is to engage students in the passion, challenge and opportunity of exploring the science of detection of cosmic rays and analysis of data related to them, through innovative technology involving building and operation of cyber-tools in the form of hardware devices and software applications. The nature of the project is multidisciplinary and embraces participants from different SUNY Stony Brook departments including Electrical and Computer Engineering, Physics and Astronomy, and Science Education. We focus on underrepresented students through our collaboration with the Women In Science and Engineering program and the Center of Science and Mathematics Education, and we seek for expansion of the activities by involving collaborators from SUNY Geneseo and SUNY Albany. Reports and Resources: Project website Mid-project report Project outcomes report Project outcomes report 2.0 Creative Commons License: