On the Road with SUNY

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Principal Investigator: James Kimball, Genesee Community College This project will leverage the motivational learning potential of popular music to enhance the understanding of major social issues in the history of New York State. We request support for planning focused on pedagogical design, content and public partnership development that will lead to a mobile app that ties artistic and scholarly content to museums and cultural institutions around the state through GPS technology. The GPS locater will deliver modularized, on demand content relevant to the cultural/historical site. A web-based platform will accompany the mobile app to offer the same content from any location. This app will leverage both SUNY resources and historical/cultural resources across the state for deep explorations of our state’s history for SUNY students, faculty, K12 students and the general public. This project will also demonstrate the vital role that music plays in understanding social issues. Music, like other art forms, serves to reflect and/or drive public understanding of unfolding questions of equality, democracy and more. This arts-integrated curriculum and the resulting mobile app will provide an “on ramp” to complex social issues for scholars, students and the general public while celebrating the work of SUNY faculty and students. This planning project will assemble a diverse team of scholars, educators, students, cultural leaders, technical specialists and business leaders to ensure that the design and delivery of the resulting technology will have maximum impact upon public dialogue surrounding the enduring questions of New York State history. Furthermore, this platform will be scaled up in subsequent phases to increase public access to many other art collections that lie relatively hidden on SUNY campus across the state. Co-PI’s and Key Partners: Glenn McClure, Lecturer for Departments of English and Music, SUNY Geneseo Karen Canning, Director, GLOW Traditions, Genesee-Orleans Regional Arts Council, Batavia NY Reports and Resources:

iPad Mechanics Physics Instruction

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Awarded Grant: $10,000 Principal Investigator: Dan MacIsaac, Buffalo State We propose to create videos and written lab instructions as useable learning objects for teachers of physics both at the HS and College level. These materials will be shared across and outside of SUNY via the SUNY Digital Learning Commons. We will obtain and integrate 11 IPads running Vernier Software’s _Vernier Physics App for iOS_ (cited in MERLOT II) into Introductory Mechanics and Teaching Introductory Mechanics courses (PHY107, 111, 510 and 620) using technology for video data collection and analysis of motion data in instructional laboratories. We will use video capture of mechanical phenomena (Eg dropped, tossed, rotating, and colliding objects) to study projectile motion, directly measure object linear and angular displacement, velocity and acceleration, fitting and selecting appropriate mathematical models to mechanics in laboratory exercises. We will develop three appropriate laboratory experiments making use of the system for kinematics – gravitation/projectile motion, momentum conservation, and rotational dynamics. We also have longer-term plans to use the iPads for additional open-ended media physics projects and investigations. Co-PI’s and Key Partners: David S Abbott, Instructional Support Specialist, Department of Physics, Buffalo State Kathleen Falconer, Part-Time Lecturer for Department of Mathematics, Buffalo State David Ettestad, Associate Professor of Physics, Buffalo State David Henry, Associate Professor of Elementary Education and Reading and Adjunct Professor of Physics, Buffalo State Brad Gearhart, physics teacher at Math Science and Technology Preparatory Academy PS#197, Buffalo Public Schools; and Summer Adjunct Instructor for Department of Physics, Buffalo State Reports and Resources: Mid-project report  

Bring Your Own Learning (BYOL): Using MDM to Personalize Learning Environments to Students

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Principal Investigator: Ken Fujiuchi, Buffalo State Learning is a social activity that evolves from our interactions, daily activities, and education. We incorporated two key elements of situated learning theory: “communities of practice” where learning is achieved through the social and collaborative interaction in a common environment, and “learning in context” where students have the opportunity to learn on demand when the need arises based on location, environment, time, or social context. Using a mobile device management (MDM) system, we can deliver a learning environment that can dynamically adjust and tune to the needs of our student’s mobile devices. Also because of the portable nature of mobile devices, the students don’t have to limit their learning process to a specialized lab or class time. This allows all students to start with the same technological foundation, but maintain the flexibility to experiment with tools and content to adapt to their own learning needs. Co-PI’s and Key Partners: Andrew Chambers, Library Information Management Officer, Buffalo State Kerry Renzoni, Assistant Professor of Music and Coordinator of the Undergraduate Music Education Program, Buffalo State Reports and Resources:

Creating Situated Learning Environments through Mobile Device Management (MDM)

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Principal Investigator: Ken Fujiuchi, Buffalo State Situated learning is learning that takes place in the same context in which it is applied. Situated learning is a highly effective form of active learning where students are creating meaning (and learning) out of distinct combinations of content, context, practice, and participation. For our project, we will put together a proof of concept to support the academic situations of students through MDM. Our pilot group will be student teachers completing an edTPA pre-service assessment process in order to become certified teachers. We will integrate a MDM system to manage and customize mobile devices to the needs of the student teachers, and control the deployment of software and technology based on their needs. We will also integrate a concierge service to provide an interpersonal support system through the mobile devices. This case study will allow us to see how we can leverage MDM systems to support individual academic achievement. Co-PI’s and Key Partners: Andrew B. Chambers, Information Commons Technology Administrator, E. H. Butler Library, Buffalo State Reports and Resources: Final report Brief description of the pilot projects Mid-project report Creative Commons License: